As soon as u get 500 points u get kit diamonds and its done.
My first bought kit was actually the two lucky blocks, and my brother bought wizard as his first one, so it can variate
1. Warrior kit: Stone sword , Sheild
Sounds good to me, but this sounds more like a paid kit, so I wouldn't add the shield to the free kit.
2. Builder kit: 32 stone, Yellow leather helmet
I would actually keep the leather chest plate, it gives more protection.
I also think that the amount of blocks in the original kit (20) is good enough, you'll get blocks from Lucky Blocks anyways.
3. Scout kit : 3x Spash potion of speed 2 , Red leather boots
The red leather boots sound like a fun little addition, but this isn't Skywars, Lucky Islands isn't all about fighting and chasing your opponent. The speed II used to be a thing in a drinkable potion, but they nerfed it and I think it's good as it is now.
4. Heavy kit: Chain helmet , Chain chestplate, Leather Pants, Leather boots.
Isn't that a little bit too much protection? If this person makes a wooden sword and fights someone else, it's quite a lot of armour, it already was, but this makes it even more.
5. Bomber kit: 10x TNT , Gold boots (Blast protection 4) , Trap lucky block 1x charged creeper egg
It looks like you want to use the boots to TnT jump, which I'm a fan of! But I don't think this kit was meant for that purpose, as there is no water bucket to save yourself. I do like the charged creeper egg!
6. Diamonds : Diamond block
Sounds good to me.
7. Egg farmer : 16x egg , Gold leggings (Protection 2)
Protection II might be a little bit OP, what about protection I?
8. Archer: Random Bow , 12x arrow
I quite like this idea! It looks like it's balanced, but not if you have an explosive bow, because these bows charge very quickly and usually come with 3-4 arrows. It's hard to protect yourself from an explosive bow because they destroy the blocks you place in front of you, unless it's obsidian. Maybe the bow should come with the same amount of arrows that are given to you when you would open the Lucky Block?
Sounds reasonable to me. Maybe, in modes other than blessed, you should receive the luck effect for 0:30 seconds to increase your luck on the other lucky blocks.
10. Healer: 3x Splash potion of healing
Splash potions might actually be better with this kit because when you're drinking the potion, your opponent can freely attack you. Good one!
11. Enchanter: 32x Lapis lazuli, 32x Bottle o' Enchanting , 1 enchanting table , 5x bookshelf.
The bookshelves are too much. Lucky Islands is a game where an enchantment is kind of rare, so adding bookshelves to increase the enchantment might make it too OP.
12. Chef: 12x Apple , 3x Golden apple , 1x Wooden Axe
This would be way too good for rushing, a wooden axe does quite a lot of damage, and eating a golden apple gives you some extra hearts. I would keep this kit as it is.
13. Miner: Diamond pickaxe , 4x torch
Sounds lovely!
14. Barricade: 10x obsidian, Cage trap, Iron bars x16
Iron bars are very hard to place, or to bridge with, what would be the purpose of them? Boxing someone in with them is very hard. I would keep this kit as it was before.
15. Wizard: Random wand , Purple Leather Tunic
Sounds fine!
16. Tamer: 1x pet wolf ,1x pet cat, 1x pet snowman , 1x Lead
What would you use the lead for? It's fine for me, but it just looks a little bit strange.
17. Villager: 2x villager spawn egg, 32x emerald.
Yes! I still don't understand why there are only 16 emeralds in the kit. Most of the times, you don't even get the villagers you need so the emeralds are useless anyways.
1. Pyro: Chain Chestplate ( Fire protection 5) , Lava bucket (500 pts)
Lava is way too OP for Lucky Islands, I used to make a lava bucket on a Team Lucky Islands map every time because it's almost an instant kill. The only way to get a water bucket is to craft it, and to this day, I don't think I've seen anyone with one so far. Maybe a flint and steel with 10 durability would also be nice to still create the effect. Or what about a dragon breath wand?
2. Angel: Elytra (unbreaking 1) , White leather helmet. (700 pts)
The unbreaking I part is unnecessary because elytra's already last very long, I do like the fact that you could get an elytra to a game.
3. Dragon: Fire sword , Dragon head ( 700 pts)
I wouldn't want another "Sword kit" like warriors, because that's a huge advantage when you can rush other players without building.
4. Magician: 2x (Feeling lucky punk?) , Black leather hat , Stick (Knockback 1) ( 550 pts)
I would replace the knock back stick with the knock back sword, but I like the other items you suggested!
5. Lumberjack: Stone axe( Efficiency 1, Sharpness 1), 8x Oak Log (300 pts)
A stone axe can kill players without armor in two hits, which is way too OP, I wouldn't like the addition of this kit.
6. Horse Rider: 1x horse, 1x saddle (250 pts)
I would love to ride around on horses!
7. Smuggler: 1x care package (Price : 500 pts)
What would be in the care package? What would the care package be? A chest with stuff?