So, with the eggwars update today I wanted to be the first one to suggest new things for Eggwars!
The emerald generator has a lot of potential. However, I don't think it's being used correctly right now.
Before we start, familiarize yourself with this scale:
The Trump Rushing Scale (TRS):
I'm going to go through every team map, give my TRS rating, and say what I think needs improvement, if anything.
Aztec:
Rating: 3, 3 (Mid, Defense)
Improvement:
My thought was to throw an overpowered emerald generator in the middle of the lava. Now you may ask, how do we do that? We revamp mid! Instead of having annoying people fisting us into the lava, we can get gold and diamonds by running around the outside of a 13 wide lava circle! On two of the corners, there will be a small parkour to get to a 3x3 square in the very center. There is the emerald gen, have fun trying to hold it!
Items Available:
I have no ideas :(
Dwarven
Rating: 4, 5 (Mix)
No Improvement Needed - I mean you could fix the snow but thats not what this thread is about.
Fairground
Rating: 2, 2 (Mid, Defense)
Improvement: I don't really know how to improve this, but it definitely needs some way to get this map more offense friendly. Maybe disable the home gold gens?
Instruments
Rating: 8, 5 (Island, Mix)
Improvement: Pretty much every game on this map plays the exact same way. The four teams build to mid, and one team starts rushing and eliminating all the eggs. Then that team camps and the ones without an egg have to take them out. This is a very good map to add some instruments with knockback or other enchantments.
Magic
Rating: 9,9
Improvement: A lot of people complain that this map goes too fast as there simply isn't enough resources at center and I perfectly agree with that. This map is magic themed. Think about all the potential this map has for special items. Flying horses, lucky islands wands, rainbows, and tons of other things! Maybe this map could even be lucky eggwars like has been suggested `-`
I'll do more tomorrow.
The emerald generator has a lot of potential. However, I don't think it's being used correctly right now.
Before we start, familiarize yourself with this scale:
The Trump Rushing Scale (TRS):
I'm going to go through every team map, give my TRS rating, and say what I think needs improvement, if anything.
Aztec:
Rating: 3, 3 (Mid, Defense)
Improvement:
My thought was to throw an overpowered emerald generator in the middle of the lava. Now you may ask, how do we do that? We revamp mid! Instead of having annoying people fisting us into the lava, we can get gold and diamonds by running around the outside of a 13 wide lava circle! On two of the corners, there will be a small parkour to get to a 3x3 square in the very center. There is the emerald gen, have fun trying to hold it!
Items Available:
I have no ideas :(
Dwarven
Rating: 4, 5 (Mix)
No Improvement Needed - I mean you could fix the snow but thats not what this thread is about.
Fairground
Rating: 2, 2 (Mid, Defense)
Improvement: I don't really know how to improve this, but it definitely needs some way to get this map more offense friendly. Maybe disable the home gold gens?
Instruments
Rating: 8, 5 (Island, Mix)
Improvement: Pretty much every game on this map plays the exact same way. The four teams build to mid, and one team starts rushing and eliminating all the eggs. Then that team camps and the ones without an egg have to take them out. This is a very good map to add some instruments with knockback or other enchantments.
Magic
Rating: 9,9
Improvement: A lot of people complain that this map goes too fast as there simply isn't enough resources at center and I perfectly agree with that. This map is magic themed. Think about all the potential this map has for special items. Flying horses, lucky islands wands, rainbows, and tons of other things! Maybe this map could even be lucky eggwars like has been suggested `-`
I'll do more tomorrow.