_The13thDoctor_
Forum Professional
New Voteing Option- Extra Powerups, Normal Powerups, Low Powerups. (Obsidian+)
New Game Option?- My idea is no towers you send mobs to destroy enemys factorys a factory can make stronger mobs and also you can build some defence around your factory.
This idea here also can be used for the normal game:
-New Mobs: (You decide what it dose for levels and what hp it gets)
Guardian:
250 Coins, 150 EXP
Gives Weakness (0 Damage) (Makes them do less damage to your castel ;)
New Mobs: (You decide HP, What it gives you, and Damage)
Elder Guardian:
500 Coins, 300 EXP
Slow, Ground
Ghast:
2500 Coins
1250 EXP
Slow, Summons Blazes and Magmas upon death, Lots of HP, Strong
Shulker:
300 Coins, 100 EXP
Super Slow, (When it hides in its shell it is invincible.)
Enderman:
400 Coins, 175 EXP
Normal walking pace, Teleports at a slow rate.
Towers:
Emerald Tower:
Lifts Ground Mobs up in the air and once out of range it drops them and causes heavy fall damage.
Guardian Tower:
Zaps Life out of enemy mobs and heals team mobs (Fighting on are path or near by on the enemy track)
Mine Tower:
Ground Shakes (Its like a quake tower) and removes all bad potion effects played by your enemy
Ender Tower:
Teleports Flying mobs back (1) (3) (5) Blocks (In order of level) (1) (2) (3) Per Mob
Map Ideas:
Garden
Mine
Oriental
Snowy
Ocean
Springs
Jungle
Ballons
New Game Option?- My idea is no towers you send mobs to destroy enemys factorys a factory can make stronger mobs and also you can build some defence around your factory.
This idea here also can be used for the normal game:
-New Mobs: (You decide what it dose for levels and what hp it gets)
Guardian:
250 Coins, 150 EXP
Gives Weakness (0 Damage) (Makes them do less damage to your castel ;)
New Mobs: (You decide HP, What it gives you, and Damage)
Elder Guardian:
500 Coins, 300 EXP
Slow, Ground
Ghast:
2500 Coins
1250 EXP
Slow, Summons Blazes and Magmas upon death, Lots of HP, Strong
Shulker:
300 Coins, 100 EXP
Super Slow, (When it hides in its shell it is invincible.)
Enderman:
400 Coins, 175 EXP
Normal walking pace, Teleports at a slow rate.
Towers:
Emerald Tower:
Lifts Ground Mobs up in the air and once out of range it drops them and causes heavy fall damage.
Guardian Tower:
Zaps Life out of enemy mobs and heals team mobs (Fighting on are path or near by on the enemy track)
Mine Tower:
Ground Shakes (Its like a quake tower) and removes all bad potion effects played by your enemy
Ender Tower:
Teleports Flying mobs back (1) (3) (5) Blocks (In order of level) (1) (2) (3) Per Mob
Map Ideas:
Garden
Mine
Oriental
Snowy
Ocean
Springs
Jungle
Ballons
Attachments
Last edited: