Welcome,
For a very long time, Minerware has had quite a big bug: being unable to craft. This bug isn't that common but if you do stumble across it, it can be very annoying. In case someone is unfamiliar with this bug, let me explain. Certain microgames have a bug where you're unable to complete it.
- Crafting a Crafting Table (being unable to convert logs into planks)
- Build A Snowman (being unable to craft a snow block)
- Crafting (being unable to craft certain items in Hard mode, if you do manage to craft it, it'll stay in your inventory and nothing happens).
- Dress Like The Manequins (Have the correct clothing and still fail)
I'm sure I've forgotten a few, please let me know so I can add them.
This bug has been in the game for a very long time and I don't think many people actually knew why this wasn't being fixed. @WannabePolice2 posted a status post about the bugs. @Kloska replied explain that in order to fix the bug, they need to know the order of the microgames. Since most players don't know they need this, it's almost impossible to fix this bug.
Which is why I want to suggest removing the random order, and pre-making them. I don't know how much time it takes to develop one order or games, they should decide the amount of orders depending on that, as long as it still feels kinda random.
This to me seems like the easier way to fix the bug, because again, it's almost impossible to track down all the orders.
I'd like to remind everyone that this idea isn't removing the game being random. It still is. Just.. less.. It's the only way to remove the bugs and keep the games..
If CubeCraft still feels like this is something that takes too much time, they can take the more extreme road and just deleting the microgames. This was my original suggestion, but after asking for feedback I realized that it wasn't the best way to go. So, just to make clear, this is about changing how microgames get choosen. Deleting them is just an alternate, extreme solution. Just like Infection.
Thank you @WannabePolice2 for the feedback and making my original idea better. Thank you @Kloska for feedback and explaining how to fix the bug.
For a very long time, Minerware has had quite a big bug: being unable to craft. This bug isn't that common but if you do stumble across it, it can be very annoying. In case someone is unfamiliar with this bug, let me explain. Certain microgames have a bug where you're unable to complete it.
- Crafting a Crafting Table (being unable to convert logs into planks)
- Build A Snowman (being unable to craft a snow block)
- Crafting (being unable to craft certain items in Hard mode, if you do manage to craft it, it'll stay in your inventory and nothing happens).
- Dress Like The Manequins (Have the correct clothing and still fail)
I'm sure I've forgotten a few, please let me know so I can add them.
This bug has been in the game for a very long time and I don't think many people actually knew why this wasn't being fixed. @WannabePolice2 posted a status post about the bugs. @Kloska replied explain that in order to fix the bug, they need to know the order of the microgames. Since most players don't know they need this, it's almost impossible to fix this bug.
Which is why I want to suggest removing the random order, and pre-making them. I don't know how much time it takes to develop one order or games, they should decide the amount of orders depending on that, as long as it still feels kinda random.
This to me seems like the easier way to fix the bug, because again, it's almost impossible to track down all the orders.
I'd like to remind everyone that this idea isn't removing the game being random. It still is. Just.. less.. It's the only way to remove the bugs and keep the games..
If CubeCraft still feels like this is something that takes too much time, they can take the more extreme road and just deleting the microgames. This was my original suggestion, but after asking for feedback I realized that it wasn't the best way to go. So, just to make clear, this is about changing how microgames get choosen. Deleting them is just an alternate, extreme solution. Just like Infection.
Thank you @WannabePolice2 for the feedback and making my original idea better. Thank you @Kloska for feedback and explaining how to fix the bug.
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