So, let's get straight to the point. Add a survival mode to Minerware - where you have a limited number of lives and each failure costs you one live.
There are two ways to determine what micrograms would be played. One is just what it is right now: Random microgames.
However, another approach, the one I prefer, is to have the 25 easiest microgames start off as the selectable ones. Every 4 games, the bottom 5 would be knocked off and the next 5 will join it.
Obsidian ranks would be able to vote for the number of lives everyone gets.
- 3
- 5
- 7
- 10 (Hard mode only)
The normal Minerware mechanic of the boss game after 15 games would hold. However, just like in WarioWare it's instead used to regain a life.
Another thing:
- If nobody claims first, the round I'd replayed with a different microgame.
Up Later:
- Reward Variation
- Another Obsidian Voting Option
- Extreme Difficulty
There are two ways to determine what micrograms would be played. One is just what it is right now: Random microgames.
However, another approach, the one I prefer, is to have the 25 easiest microgames start off as the selectable ones. Every 4 games, the bottom 5 would be knocked off and the next 5 will join it.
Obsidian ranks would be able to vote for the number of lives everyone gets.
- 3
- 5
- 7
- 10 (Hard mode only)
The normal Minerware mechanic of the boss game after 15 games would hold. However, just like in WarioWare it's instead used to regain a life.
Another thing:
- If nobody claims first, the round I'd replayed with a different microgame.
Up Later:
- Reward Variation
- Another Obsidian Voting Option
- Extreme Difficulty