As the title says, these are just some simple Mineware suggestions.
New Achievements:
The names, description, rewards or even the difficulty doesn't need to stay like this, at all. But it's just so give you an idea of what it could be.
How is that a thing?
Build up 23 blocks in the ''Build up'' microgame.
Difficulty: Hard
Rewards:
- 20 Points
- 200 Experience
- 2 Cubelets
Now, I'll be the first to say that this is very similar to an already existing achievement, which is to break the game. But you can't do this by just normally playing the game.
Stop being extra.
Craft 4 crafting tables in the craft a crafting table microgame.
Difficulty: Easy
Rewards:
- 100 Experience
Parkour Pro
Drop down with full health in the ''drop down'' microgame.
Difficulty: Medium
Rewards:
- 15 Points
- 150 Experience
You really like milk, huh?
Milk the cow 15 times in one game.
Difficulty: Easy
Rewards:
- 100 Experience
These boots are made for walking.
Never stop walking in the ''dodge the falling anvils'' microgame.
Difficulty: Hard
Rewards:
- 20 Points
- 200 Experience
- 1 Cubelet
That's not the point of the game..
Kill someone in the 'mine the ore' microgame.
Difficulty: Easy
Rewards:
- 100 Experience
You are.. inevitable.
Win the 'Get The Most Kills' bossgame without dying.
Difficulty: Hard
Rewards:
- 25 Points
- 300 Experience
- 3 Cubelets
Duels Kit
This doesn't change anything in Mineware itself, but I can't be bothered to make a new suggestion thread for just one suggestion when I could easily put it in here.
Make the ''Be the last knight standing'' kit, into a duels kit.
New Boss-Game:
Replica.
You get a shown a build, and you have to replicate it the quickest. If you replicate it the quickest, you a point. Whoever gets the most points, wins the boss-game.
Boss-Game change:
Color The Floor ends when an x amount of floor is colored, which is really annoying. Because if you've claimed quite a lot of space, and the game ends, it's really annoying to see you lost. I suggest it gets changed to either the entire floor has to be colored or the time needs to run out. This way if you claim some space the game doesn't randomly end when you're still busy coloring.
Hide players in the Fly Through The Hoops bossgame.
Simple as that. If you're at like, hoop 20, you don't really have to deal with people flying in you. But in the start it's really annoying.
Maze Bossgame..
Just remove it..
I've never seen anybody that likes it.. it's pure luck..
Change to any game that allows you to kill people.
In games like ''be the last knight standing'' or ''Loot chests and kill players'' microgame. If you hit someone in the void, it doesn't actually give you kill credit. It's not important, at all, so it's not a priority, at all. But it would still be nice to see how many kills people actually got.
New Achievements:
The names, description, rewards or even the difficulty doesn't need to stay like this, at all. But it's just so give you an idea of what it could be.
How is that a thing?
Build up 23 blocks in the ''Build up'' microgame.
Difficulty: Hard
Rewards:
- 20 Points
- 200 Experience
- 2 Cubelets
Now, I'll be the first to say that this is very similar to an already existing achievement, which is to break the game. But you can't do this by just normally playing the game.
Stop being extra.
Craft 4 crafting tables in the craft a crafting table microgame.
Difficulty: Easy
Rewards:
- 100 Experience
Parkour Pro
Drop down with full health in the ''drop down'' microgame.
Difficulty: Medium
Rewards:
- 15 Points
- 150 Experience
You really like milk, huh?
Milk the cow 15 times in one game.
Difficulty: Easy
Rewards:
- 100 Experience
These boots are made for walking.
Never stop walking in the ''dodge the falling anvils'' microgame.
Difficulty: Hard
Rewards:
- 20 Points
- 200 Experience
- 1 Cubelet
That's not the point of the game..
Kill someone in the 'mine the ore' microgame.
Difficulty: Easy
Rewards:
- 100 Experience
You are.. inevitable.
Win the 'Get The Most Kills' bossgame without dying.
Difficulty: Hard
Rewards:
- 25 Points
- 300 Experience
- 3 Cubelets
Duels Kit
This doesn't change anything in Mineware itself, but I can't be bothered to make a new suggestion thread for just one suggestion when I could easily put it in here.
Make the ''Be the last knight standing'' kit, into a duels kit.
New Boss-Game:
Replica.
You get a shown a build, and you have to replicate it the quickest. If you replicate it the quickest, you a point. Whoever gets the most points, wins the boss-game.
Boss-Game change:
Color The Floor ends when an x amount of floor is colored, which is really annoying. Because if you've claimed quite a lot of space, and the game ends, it's really annoying to see you lost. I suggest it gets changed to either the entire floor has to be colored or the time needs to run out. This way if you claim some space the game doesn't randomly end when you're still busy coloring.
Hide players in the Fly Through The Hoops bossgame.
Simple as that. If you're at like, hoop 20, you don't really have to deal with people flying in you. But in the start it's really annoying.
Maze Bossgame..
Just remove it..
I've never seen anybody that likes it.. it's pure luck..
Change to any game that allows you to kill people.
In games like ''be the last knight standing'' or ''Loot chests and kill players'' microgame. If you hit someone in the void, it doesn't actually give you kill credit. It's not important, at all, so it's not a priority, at all. But it would still be nice to see how many kills people actually got.
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