Hello CubeCrafters!
We've released an amazing mini update for BlockWars. A big part of this update are quality of life improvements and overall gameplay experience enhancements. We've also added some new content for you
Lobby and Pre Lobby
The BlockWars lobby has had it's layout overhauled!
We've also revamped the BlockWars pre lobby!
Build Timer
The build timer has been tweaked to match a specific mode on BlockWars. The build timer used to be 2 minutes in all gamemodes, even in half blocks when you've placed all your blocks in the first 45 seconds. Now if the game has a specific gamemode, the build timer will change.
No voting option - 1:30 minutes
Half blocks - 1 minute
Double blocks - 2:20 minutes
Speed boost - 1:30 minutes
Low gravity - 1:30 minutes
Kits
We've improved some of the previous kits and added into some shiny new ones! The Tank kit has been given a shield and has had it's pickaxe given a sharpness 1 enchantment. The summoner kits Skeleton has been given a bow and the Archer kit will receive an arrow every 20 seconds if their arrow count is below 5.
Trap Blocks
As you know, Trap blocks in a game of BlockWars can be very useful, and now we've made them even more useful. At the start of game players will now receive 2 trap blocks rather than 1. TNT from the Explosion trap blocks is now more powerful and deadly. Monsters released from the Monster Spawner trap block have been increased and they are now smarter. Other than balancing previous trap blocks, we're also added a new one!
The new trap block is called the "Bamboozler" trap block. It's effects are if a player breaks it, it blasts the player 10-20 blocks away, randomly jumbles up their inventory and gives them blindness for a couple of seconds. This trap block is a real Bamboozler...
Setting off a Bamboozler trap block.
End of game stats
End of game stats are now in BlockWars! They summarise your stats from a game into a message, showing your kills, deaths and K/D ratio. In Core mode it will show your core damage dealt in percentage and in CTF it will show the amount of flags you captured and attempts to capture. The end of game stats also have a "Top Players" section, this will show you the best players from that game, from both the Red and Blue team. Hovering over the Top Players will show their stats too.
End of game stats in Core mode.
Achievements
We've added 8 NEW achievements:
Potion Party: Have three active potion effects at once.
Blockless Wars: Win a game without placing any blocks.
Rearranger: Break and place 50 of the enemy team’s blocks in once game.
Perfect Match: Win a game of core mode without your core getting damaged.
Flag Runner: Capture a flag in under 90 seconds.
Core Crasher: Break the enemy’s core in under 45 seconds.
Deadeye: Land five successful bow shots in a row.
Void Avoider: Win a game without falling in the void.
Team balancing
The team balancing system in BlockWars has been changed to act the same like it is in Arcade. If the teams are unbalanced, a message will appear in the chat and everyone within the game will be told to balance themselves out or they will be forced into teams automatically when the timer hits 0.
Changelog
General changes:
- Changed lobby layout
- Changed pre lobby
- Added end of game stats
- Removed mining fatigue from all tools and items apart from the players pickaxe
- Made the teams leather armour correspond to the team colour
- Made weapons, tools and armour unbreakable
- The respawn timer decreases the smaller the team gets
- Removed all particle effects from potion effects such as slowness or mining fatigue
- Replaced the colour wool block from capturing the flag to a colour banner instead.
- Made the flag players carry on their head when capturing a flag coloured.
- Summoned mobs now have better AI
- Players now cannot get around the wall during build time
- Split the BlockWars shop into 2 sections, Kits and Trap Blocks
- Added a kill counter in the tab list
- Mined blocks now instantly go into the inventory rather than dropping on the ground
- Cactus on the Western map no longer breaks.
Build timer:
- Changed the build timer depending on the gamemode won
- No voting option: 1 minute and 30 seconds
- Half blocks: 1 minute
- Double blocks: 2 minutes and 20 seconds
- Speed boost: 1 minute and 30 seconds
- No gravity: 1 minute and 30 seconds
Team balancing:
- Added automatic forced team balancing
Kits:
- NEW: Medic
- NEW: Viper
- Made the ninja kit glow to their teammates when invisible
- Gave the tank kit a shield and added sharpness 1 to it's pickaxe
- The tank kit now has Slowness 2 from 1.
- Gave the summoner kits skeleton a bow rather than nothing
- Gave the Archer kit an arrow every 20 seconds if their arrow count is below 5.
- The Jumper kit now takes no fall damage.
- Changed the icon of the Ninja kit from stained white glass to a nether star.
Trap blocks:
- NEW: Bamboozler trap block
- Increased the amount of trap blocks players gets at the start of the game from 1 to 2.
- Increased the amount of mobs that get released from the mob trap block
- Increased the TNT blast power of the TNT trap block.
Achievements:
- NEW: Potion Party
- NEW: Blockless Wars
- NEW: Rearranger
- NEW: Perfect Match
- NEW: Flag Runner
- NEW: Core Crusher
- NEW: Deadeye
- NEW: Void Avoider
Maps:
- Removed all item frames from the Western map
- Made it impossible to get stuck within the powerlines at middle on the Nuclear map
- Changed the core/flag layout on the End map.
- Changed lobby layout
- Changed pre lobby
- Added end of game stats
- Removed mining fatigue from all tools and items apart from the players pickaxe
- Made the teams leather armour correspond to the team colour
- Made weapons, tools and armour unbreakable
- The respawn timer decreases the smaller the team gets
- Removed all particle effects from potion effects such as slowness or mining fatigue
- Replaced the colour wool block from capturing the flag to a colour banner instead.
- Made the flag players carry on their head when capturing a flag coloured.
- Summoned mobs now have better AI
- Players now cannot get around the wall during build time
- Split the BlockWars shop into 2 sections, Kits and Trap Blocks
- Added a kill counter in the tab list
- Mined blocks now instantly go into the inventory rather than dropping on the ground
- Cactus on the Western map no longer breaks.
Build timer:
- Changed the build timer depending on the gamemode won
- No voting option: 1 minute and 30 seconds
- Half blocks: 1 minute
- Double blocks: 2 minutes and 20 seconds
- Speed boost: 1 minute and 30 seconds
- No gravity: 1 minute and 30 seconds
Team balancing:
- Added automatic forced team balancing
Kits:
- NEW: Medic
- NEW: Viper
- Made the ninja kit glow to their teammates when invisible
- Gave the tank kit a shield and added sharpness 1 to it's pickaxe
- The tank kit now has Slowness 2 from 1.
- Gave the summoner kits skeleton a bow rather than nothing
- Gave the Archer kit an arrow every 20 seconds if their arrow count is below 5.
- The Jumper kit now takes no fall damage.
- Changed the icon of the Ninja kit from stained white glass to a nether star.
Trap blocks:
- NEW: Bamboozler trap block
- Increased the amount of trap blocks players gets at the start of the game from 1 to 2.
- Increased the amount of mobs that get released from the mob trap block
- Increased the TNT blast power of the TNT trap block.
Achievements:
- NEW: Potion Party
- NEW: Blockless Wars
- NEW: Rearranger
- NEW: Perfect Match
- NEW: Flag Runner
- NEW: Core Crusher
- NEW: Deadeye
- NEW: Void Avoider
Maps:
- Removed all item frames from the Western map
- Made it impossible to get stuck within the powerlines at middle on the Nuclear map
- Changed the core/flag layout on the End map.
Thanks for reading! Let us know what you think below, we'd love your feedback and go have fun!