Minecraft PC IP: play.cubecraft.net

xeptonz

Member
Sep 19, 2024
4
3
4
Z-City.
What is the game about?
Teams battle to protect their own magical Totem while sabotaging others. The catch? Each Totem grants special powers, but only while it’s still standing!

Gameplay:
1. The Setup
- 4 teams spawn in separate bases with a glowing Totem at the center.
- Each Totem gives the team a unique ability while intact (faster mining, stronger attacks, double health).

2. Objectives
- Defend your Totem from other teams.
- Destroy other teams Totems to disable their powers and earn points.

3. Mechanics
Totem Health:
Totems have a set number of hit points, and players must use specific tools to damage them (Pickaxes or TNT).

Respawn Mechanics:
Players respawn after death, but their team's Totem health decreases slightly as a penalty.

Team Abilities:
Each team’s Totem has a unique buff:
- Red Totem: Extra attack damage.
- Blue Totem: Faster movement speed.
- Green Totem: Auto-healing.
- Yellow Totem: Reduced fall damage and immunity to fire.

4. Map Features
- Multi-level arenas with bridges, tunnels, and hidden routes.
- Resource generators that players can use to upgrade tools, buy traps, or craft TNT.
- Neutral areas with powerful loot but high risks from mobs or traps.

5. Winning Conditions
- Teams earn points by destroying Totems and eliminating players.
-The game ends when all but one Totem is destroyed, or after a set time limit.
- The team with the most points or the last standing Totem wins.

Let me know what you think!
 

Velocidad

Well-Known Member
Jan 10, 2021
229
800
124
22
Spain
Although they are not completely identical modes, the base of the game seems very similar to the modes we already have on the server such as bedwars and eggwars, I would like to see something new, innovative.
Team Abilities:
Each team’s Totem has a unique buff:
- Red Totem: Extra attack damage.
- Blue Totem: Faster movement speed.
- Green Totem: Auto-healing.
- Yellow Totem: Reduced fall damage and immunity to fire.

+ this looks kinda unbalanced.
 

coolzombiee

Well-Known Member
Jun 20, 2024
536
1,017
124
What is the game about?
Teams battle to protect their own magical Totem while sabotaging others. The catch? Each Totem grants special powers, but only while it’s still standing!

Gameplay:
1. The Setup
- 4 teams spawn in separate bases with a glowing Totem at the center.
- Each Totem gives the team a unique ability while intact (faster mining, stronger attacks, double health).

2. Objectives
- Defend your Totem from other teams.
- Destroy other teams Totems to disable their powers and earn points.

3. Mechanics
Totem Health:
Totems have a set number of hit points, and players must use specific tools to damage them (Pickaxes or TNT).

Respawn Mechanics:
Players respawn after death, but their team's Totem health decreases slightly as a penalty.

Team Abilities:
Each team’s Totem has a unique buff:
- Red Totem: Extra attack damage.
- Blue Totem: Faster movement speed.
- Green Totem: Auto-healing.
- Yellow Totem: Reduced fall damage and immunity to fire.

4. Map Features
- Multi-level arenas with bridges, tunnels, and hidden routes.
- Resource generators that players can use to upgrade tools, buy traps, or craft TNT.
- Neutral areas with powerful loot but high risks from mobs or traps.

5. Winning Conditions
- Teams earn points by destroying Totems and eliminating players.
-The game ends when all but one Totem is destroyed, or after a set time limit.
- The team with the most points or the last standing Totem wins.

Let me know what you think!
Kinda sounds like destroy the core with powers and there’s only one core
 
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