Name: I do not have a name for the moment lol
Players: 3
Ok, so firts you will se that
the map its actually really small, and its pretend to be in that way!, so, in this map, theres a different way (or at leats i think that should be played in a different way lol) to play it. As you see, the player map (respawn zone? player zone? idk man lol) its really small, that gives it difficulty to do stranger things, like bases, weird constructions etc. The idea its to be played with intelligence, and height its something important in this map, the more height you get, the more chance you have to kill the enemy. Theres 2 "mids", the pre-mid and the mid. The pre mid haves the gold generator, and the mid have the diamonds. The pre-mid its something really great for counter-campers, (or i think that) because its the only way to get gold, you need to leave your island to get gold, and that could be a risk (you can die easily by and enemy or arrow). I cant talk much about the mid, its actually a mid and thats all, no advantages or something like that. The map its pretend to be simple like that, no massive constructions, big constructions. Its simple. And if you want to break the egg, you will need a strategy (that if the egg its covered with obby lol) because its really hard to break it having a generator at the left, so your only chances to break it, its covering you in the right, or in the up. And yeah, its really easily get touched by an arrow.
In this map it can be easy to win in Early game. But i think gets harder in Medium-Late Game.
This is only a preview/idea for the map, so thats why i do not make the other islands or at least the whole map. Its only a concept.
The things that i should change, its the distance between the main island and pre-mid, and island-to-island, so in that way it cant be rushed insanely.