Hey so this will be a pretty quick thread. I just wanted to give my opinion on the new combat system. I am going to say that this is a HUGE improvement from regular cubecraft pvp, although there are 3 main flaws i would like to point out
1. It is very similar to the hive
There is not anything wrong with having pvp like another server although I feel like as weird as the pvp is on cubecraft it is different and I think thats good.
2. pvp will make it even harder for mobile players
This is the point that got me thinking about this thread in the 1st place. I am just going to link you a video
3. This is less of a con but more of a requirement for my idea. the person needs to be rewarded for comboing someone. with that being said lets get right into my idea.
1. It is very similar to the hive
There is not anything wrong with having pvp like another server although I feel like as weird as the pvp is on cubecraft it is different and I think thats good.
2. pvp will make it even harder for mobile players
This is the point that got me thinking about this thread in the 1st place. I am just going to link you a video
3. This is less of a con but more of a requirement for my idea. the person needs to be rewarded for comboing someone. with that being said lets get right into my idea.
I have two idea's for how to fix these flaws while still keeping requirement #3
IDEA 1
my first idea is that players go up more every time someone is in the air. this is really hard to explain with words so I will try with numbers and words
IDEA 1
my first idea is that players go up more every time someone is in the air. this is really hard to explain with words so I will try with numbers and words
x = amount of times player has been hit since they have touched the ground
y = vertical knockback amount
x + 1 = y + 1
basically what that means is every time someone is hit in the air the vertical knockback they take goes up. tbh this isn't my favorite solution.
*that math is 100% harder then the math speedrun.com did to find that dreams speed runs fake (pssssssss im joking)
y = vertical knockback amount
x + 1 = y + 1
basically what that means is every time someone is hit in the air the vertical knockback they take goes up. tbh this isn't my favorite solution.
*that math is 100% harder then the math speedrun.com did to find that dreams speed runs fake (pssssssss im joking)
This is my favorite fix, basically when someone has been in the air for more the "x" amount hits it lunches them into the air. this does all three things, it lets mobile players escape combos, makes cubecraft's knockback unique, and gives people who are doing good in a very satisfying hit my fling there opponent in the air.