Main Game:
Chest chances:
PVP:
Maps:
Modes:
Thanks for reading this suggestion. Out of all the six or so games I've suggested this is my favourite one and would love to have it added. Kind of gives me a half egg wars, half hunger games feel, which I enjoy both. Like most game suggestions, it'll probably never be added, but it was fun to make anyway!
Special thanks to Emenbee Realms for banning me so I joined this server instead.
Special thanks to Mineplex for someone false permabanning me so I joined this server instead.
Special thanks to Hypixel for uh... being boring so I joined this server instead.
Happy 2018 to cubecraft two months late. #Cubecraft2018
There are twelve people in the game. Six are known as the resistance (blue) and six are known as the rebels (red). Each of them spawns with a diamond pickaxe which cannot be dropped on death. The resistance spawns on the right, and the rebels spawn on the left. Around the map, there are chests containing items such as better swords and better armour. In the middle of the map, there is a seven-block-diameter circle. In the middle of this circle, there is a beacon in the ground, covered up by five obsidian. The first team to break the beacon claims the city (or whatever map your in) and wins. Around the circle, there are seven "central chests" that contain more potent items.
Each player spawns with full (red or blue) protection I leather armour and a wooden sword, along with two apples and their diamond pickaxe. If a player dies, they keep the pickaxe. The pickaxe has no upgrades at the start if in normal mode. The food bar drains in this game like in normal Minecraft and can be replenished by food found in chests. Chests will replenish every two minutes. The game can also end in a draw if the game lasts ten minutes.
The obsidian spawns like this; One block above the beacon. From there, four blocks on each of its sides. From there, one block on top of the original obsidian block places. This way, you must break at least two obsidian before breaking the beacon.
Enclosing the circle are four unbreakable zombie spawners. They will spawn zombies with sharpness III wooden swords and a protection level II chestplate if you get close and trying to break obsidian on your own would be impossible, so it is best to go with your team. This will avoid the game ending because someone just ran into the middle and got fortunate.
Solo Mode:
Same as teams but there are no teams. Harder. There are 24 chests along with 12 centre chests.
The obsidian spawns like this; One block above the beacon. From there, four blocks on each of its sides. From there, one block on top of the original obsidian block places. This way, you must break at least two obsidian before breaking the beacon.
Enclosing the circle are four unbreakable zombie spawners. They will spawn zombies with sharpness III wooden swords and a protection level II chestplate if you get close and trying to break obsidian on your own would be impossible, so it is best to go with your team. This will avoid the game ending because someone just ran into the middle and got fortunate.
Solo Mode:
Same as teams but there are no teams. Harder. There are 24 chests along with 12 centre chests.
Chest chances:
As previously stated, there will be normal chests dotted around the map with loot. Around the circle will be chests with more powerful loot. Here are the chances for both of these chests, both normal and centre circle;
Normal Sword Chance:
65% chance of sword being a stone sword.
40% chance of sword being an iron sword.
60% chance of there being a sword in chest.
Normal Armour Chance:
50% chance of all armour being chainmail.
50% chance of all armour being iron.
40% chance of helmet. 40% chance of boots. 15% chance of leggings. 5% chance of chestplate.
Normal Food Chance:
50% chance of apple.
20% chance of pumpkin pie.
15% chance of cooked beef.
All food has a random chance of there either being either 1, 2, or 3 of the item except golden apples.
10% chance of there being one golden apple.
5% chance of there being two golden apples.
------------------------------
Centre Sword Chance:
50% chance of diamond sword.
50% chance of iron sword.
80% chance of there being a sword.
Normal Sword Chance:
65% chance of sword being a stone sword.
40% chance of sword being an iron sword.
60% chance of there being a sword in chest.
Normal Armour Chance:
50% chance of all armour being chainmail.
50% chance of all armour being iron.
40% chance of helmet. 40% chance of boots. 15% chance of leggings. 5% chance of chestplate.
Normal Food Chance:
50% chance of apple.
20% chance of pumpkin pie.
15% chance of cooked beef.
All food has a random chance of there either being either 1, 2, or 3 of the item except golden apples.
10% chance of there being one golden apple.
5% chance of there being two golden apples.
------------------------------
Centre Sword Chance:
50% chance of diamond sword.
50% chance of iron sword.
80% chance of there being a sword.
Centre Armour Chance:
50% chance of all armour being iron.
50% chance of all armour being diamond.
30% chance of helmet. 30% chance of boots. 25% chance of leggings. 15% chance of chestplate.
Centre Food Chance:
5% chance of apple.
10% chance of pumpkin pie.
10% chance of cooked beef.
All food has a random chance of there either being either 2, 3, or 4 of the item except golden apples.
50% chance of there being one golden apple.
25% chance of there being two golden apples.
All central chests have 20% of containing the following:
1 Enderpearl.
1 Level one harming splash potion.
1 Level two poison splash potion (five secs).
1 Level two regeneration potion (ten secs).
All chests have a 50% chance of containing an infinity bow with one arrow, no matter if they are basic or not.
All chests have a 4% chance of containing a level II efficiency book and ten exp bottles.
50% chance of all armour being iron.
50% chance of all armour being diamond.
30% chance of helmet. 30% chance of boots. 25% chance of leggings. 15% chance of chestplate.
Centre Food Chance:
5% chance of apple.
10% chance of pumpkin pie.
10% chance of cooked beef.
All food has a random chance of there either being either 2, 3, or 4 of the item except golden apples.
50% chance of there being one golden apple.
25% chance of there being two golden apples.
All central chests have 20% of containing the following:
1 Enderpearl.
1 Level one harming splash potion.
1 Level two poison splash potion (five secs).
1 Level two regeneration potion (ten secs).
All chests have a 50% chance of containing an infinity bow with one arrow, no matter if they are basic or not.
All chests have a 4% chance of containing a level II efficiency book and ten exp bottles.
PVP:
As we've established, two opposite teams spawn on each end and the team to break the obsidian first wins. When you kill someone, different things can happen depending on the mode (see modes). On normal mode, you gain speed I for five seconds. If you die, you lose all your stuff except your pickaxe and respawn back to your spawn point with the default kit again, along with your pickaxe from before. Chests refill, don't worry about losing stuff forever.
After killing someone, you also get a kill (wow). The top three people with the most kills are displayed as the top three players of the game at the end of the game in chat, as well as the person who broke the obsidian.
After killing someone, you also get a kill (wow). The top three people with the most kills are displayed as the top three players of the game at the end of the game in chat, as well as the person who broke the obsidian.
Maps:
All maps should be fairly simple but not too easy to navigate. They should have a clear view of the middle circle and should have two distinct areas where the other team spawns. There should be 12 chests on each side, and the usual seven chests in the surrounding the centre circle. In each spawn area (more like spawn lane) there is a couple anvil.
Map Ideas:
-City
-School
-No Man's Land
-Biblical (Heaven and Hell)
-Castle
-Courtyard
-Garden
Map Ideas:
-City
-School
-No Man's Land
-Biblical (Heaven and Hell)
-Castle
-Courtyard
-Garden
Modes:
There are three mode subtypes: Chests, Starting and Sanity.
Starting: Requires Iron+ Rank:
Chests: Requires Gold+ Rank:
Sanity: Requires Diamond+ Rank:
Starting: Requires Iron+ Rank:
Normal: Standard rules above.
Quick Start: Spawn with efficiency II pickaxe.
Battle Ready: Spawn with stone sword and protection I chainmail armour.
Quick Start: Spawn with efficiency II pickaxe.
Battle Ready: Spawn with stone sword and protection I chainmail armour.
Chests: Requires Gold+ Rank:
Normal: Standard chest rules above.
Overpowered: All chests are overpowered.
Basic: Centre chests no longer overpowered.
Overpowered: All chests are overpowered.
Basic: Centre chests no longer overpowered.
Sanity: Requires Diamond+ Rank:
Normal: Speed I for five secs after a kill.
Sane: No effect after a kill.
Disturbed: Strength I for five secs after a kill.
Insane: Speed II and strength II for two and a half secs after a kill.
Sane: No effect after a kill.
Disturbed: Strength I for five secs after a kill.
Insane: Speed II and strength II for two and a half secs after a kill.
Thanks for reading this suggestion. Out of all the six or so games I've suggested this is my favourite one and would love to have it added. Kind of gives me a half egg wars, half hunger games feel, which I enjoy both. Like most game suggestions, it'll probably never be added, but it was fun to make anyway!
Special thanks to Emenbee Realms for banning me so I joined this server instead.
Special thanks to Mineplex for someone false permabanning me so I joined this server instead.
Special thanks to Hypixel for uh... being boring so I joined this server instead.
Happy 2018 to cubecraft two months late. #Cubecraft2018