Minecraft PC IP: play.cubecraft.net

Do you think this should be added?

  • Yes

    Votes: 14 51.9%
  • Yes, but with improvement

    Votes: 10 37.0%
  • No, but can be with improvement

    Votes: 2 7.4%
  • Definitely not

    Votes: 1 3.7%

  • Total voters
    27

Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
Here is a new minigame that I thought of called City Invasion.

What is City Invasion?

City Invasion is a strategic minigame, with two teams of 10, one attacking and one defending. The city is surrounded on two sides with a mound that can not be crossed OVER, however, there will be 8 tunnels that can be cut through. On one of the open sides, the defenders will spawn and the other open side is just a way in. The attackers spawn about 30 blocks behind the mound, opposite the defenders. Throughout the city, there are 3 capsules, one of which contains a diamond. To win the game as an attacker, you must find this diamond. To win the game as a defender, you must hold off the attackers for 10 minutes.

Some More Information

Attackers are given a code at the start of the game to open the capsules, these need to be inputted into the capsule, and the defenders can not open them so all three must be guarded. All players are given a gun with 30 ammo, it has a 0.5 second cooldown, but you must wait 5 seconds to get another 30 ammo into your gun. 5 successful hits with the gun will kill the player. From here, the person will continue to walk around, but can not chat or open capsules. To respawn back in, you must go back to your spawn and in a house. Respawns will occur at 9:30, 9:00, 8:30, etc. for attackers, and at 9:00, 8:00, 7:00, etc. for defenders. Because it is in a house, and the opposing team can form a blockade, unit collision will be entirely disabled for this game. In addition, defenders can not leave the city apart from their respawning house.

Rewards for Winning and Q&A

There will be two rounds of play, and in the waiting lobby you just select team one or team two. Like in tower defense, one team can only have one extra player than the other. It is randomly selected which team attacks first and which team defends first, and after a winner is determined roles switch.

Winning as the Attackers:

125 Experience
30 Points
60% Chance of Cubelet

Winning as the Defenders:

65 Experience
20 Points
15% Chance of Cubelet

If you're wondering why the attacking team gets so much more than the defenders, it's because this is based off something I did in real life and 5 out of 6 times the defenders won.

This game will have one major issue; team trolling. An attacker could say "It's not the one on the east side!" and the defenders will move to defend the west and central sides harder.





 
Last edited:

Qin Shihuangdi

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Nov 11, 2015
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Well, one thing I have to say about this is, even if the defenders do win quite often, I don't think 20+ minutes of gameplay should only get you 10 points :/ Maybe change that a bit and I'd be really quite happy to see it added ;)
Oh sorry man I read it wrong. I'm on my phone, I shall edit my post when I wake up in the morning :D
 
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Orangeric88

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Apr 22, 2016
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So a mix of Castle Siege from Mineplex and capture the flag (AKA Block Wars) I like it. Though we got to remember them trolls in the game. o_O But overall nice game, I would love to see this get added. Though the rewards systems are off as FalseHonestly said.
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
This seems fun, but I think the attckers needs some kind of advantage (like better armor or weapon) to make it fair.
The attackers respawn faster, but I think it would require testing to see if the game works better with the attackers having a stronger gun, because there is no armor in this game.
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
I made a very rough sketch of what the map would look like, shown below:
Minecraft 1.9.4 7_4_2016 11_08_49 PM.png Minecraft 1.9.4 7_4_2016 11_11_41 PM.png Minecraft 1.9.4 7_4_2016 11_11_50 PM.png Minecraft 1.9.4 7_4_2016 11_11_59 PM.png Minecraft 1.9.4 7_4_2016 11_12_20 PM.png
I also thought of different building that could host the capsules, listed below;

City Hall- 16% Of Holding A Capsule
Airport- 12% Of Holding A Capsule
Fire Dept. - 12% Of Holding A Capsule When Combined with Police Dept.
Police Dept. - 12% Of Holding A Capsule When Combined with Fire Dept.
Skyscaper- 8% Chance of Either one Holding A Capsule
Shopping Center- 12% Chance the Center Contains One
Concession Stand- - 4% Chance of Holding A Capsule
Movie Theater- 6% Chance of Holding A Capsule
Residences- 20% of One Capsule
Other Buildings- 10% Of Capsule

EDIT: This is how it would work. There would be 100 random entities being used to determine it.
16 would be allotted to CH
12 would be allotted to AP
12 would be allotted to FP
Etc.

For single ones, such as city hall and airport, it would instantly put a capsule there.

However, for shared ones it isn't this simple. Take the police/fire one for example. There would be 50 for police and 50 for fire. Whichever one is selected will be taken. This also applies to buildings with multiple floors, in which there would be separate selections for floors (If you get Fllor 10 skyscraper that will be really easy to defend) (A Floor 1 Residence would be hard)
 
Last edited:

FalseHonesty

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Mar 5, 2016
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Okay, since I suck at building, I used this other program to make a map for a diagram:
View attachment 94531
Key:
Black - All Buildings Listed Above
Yellow - Road
Red - Undesignated Building (Leave Ideas Below)
@FalseHonesty @xMegaCoolx @TheJeroen @hgbf
Wat why am I tagged xD

If it's for building suggestions, maybe you could have a bank and a construction site? You could also have the classic office building. A parking lot? One of those parking buildings with multiple floors?
 
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