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Should this game be added?


  • Total voters
    21
  • Poll closed .

fanman2000

Well-Known Member
Aug 2, 2014
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This reminds me of a really boring version of a game mode in this Korean game I used to play called Lost Saga. It was this undead citadel and you'd fight hordes of undead heroes. Each floor had a different hero, so for instance, Floor 1=Undead Assassins, Floor2=Undead Vikings, Floor 3=Undead Robin Hoods, etc. Maybe if each round had unique monsters, it'd be more interesting? I might cook up some interesting mob suggestions later if I get bored and decide to derp around with nbteditor.

Like @Volkom_ said, this sounds really simplistic unless you plan to go into more detail with the mobs. Right now, it basically seems like "Blow Up People With Creepers and Don't Blow Yourself Up" the game. It definitely has potential though if you put a butt-ton of thought into the game design.
I thank you and @Volkom_ for replying and giving me your opinions on my game idea, i havent worked the full details of this game yet, henceforth, its called an idea, im building off popular suggestions, thanks for your opinions! -F
 

Tacosbefriends

Forum Professional
Jan 13, 2014
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Its an alright suggestion, But like volk said I think you need to go into more detail..
im building off popular suggestions, thanks for your opinions!

Make some suggestions, ya nutterbutter.

On Topic: I think it might be neat if rather than creeper survival, a group of players worked toward a common goal to defeat waves of enemies, similar to Citadel from Lost Saga. My suggestion for classes would be as follows:

Knight:
Weapon: Sharpness I Iron Sword
Armor: Iron Armor, no helmet
Special ability: Spin Attack: AoE Attack that deals 5 hearts of damage to all enemies in a 3-block radius, 10 second cooldown

Paladin:
Weapon: Smite III Iron Axe
Armor: Gold Armor, Protection I on all armor.
Special Ability: Holy Aura: Grants resistance I, regeneration I, and absorption I to all teammates for 10 seconds. 40 second cooldown.

Templar: Sharpness I Knockback III Stone Axe,
Armor: Diamond Armor, no helmet
Special Ability: Taunt: All enemies will agro on the Templar, Templar receives resistance I and slowness X for 5 seconds. 20 second cooldown.

Archer:
Weapon: Power II Infinity I Bow
Armor: Dark Green Leather Armor
Special Ability: Hail of Arrows: Bow rapid-fires for 3 seconds, dealing 150% normal damage per arrow. 20 second cooldown.

Demon Hunter:
Weapon: Sharpness I Smite I Bane of Arthropods I stone sword, Punch I Infinity I Bow.
Armor: Dark Red Leather Armor
Special Ability: Hunter's Prowess: Bow deals 500% normal damage for the next shot fired. 20 second cooldown.

Rogue:
Weapon: Sharpness II Stone Sword
Armor: Black Leather Armor
Special Ability: Sneak Attack: Grants the rogue Invisibility I and Strength II for 5 seconds. All agro'd monsters target another player. 20 second cooldown.

Sorcerer:
Weapon: Knockback II Fire Aspect I Stick
Armor: Blue Leather Armor, no boots, Protection I on all armor.
Special Ability: Smite: Summons lightning where the Sorcerer is looking. 10 second cooldown.

Necromancer:
Weapon: Knockback I Sharpness II Bone
Armor: Dark Red Leather Cap and Tunic, Thorns I on all armor.
Special Ability: Raise Undead: 50% chance to summon a friendly zombie any time the Necromancer kills an enemy.

Death Knight:
Weapon: Sharpness II Knockback II Stone Sword
Armor: Chainmail Armor, Wither Skeleton Skull
Special Ability: Undead Allegiance: 50% chance to heal a random necromancer ally any time the Death Knight kills an enemy.

Berserker:
Weapon: Stone Sword
Armor: Leather Armor, Chainmail Chestplate.
Special Ability: Foe-Tossing Charge: Berserker is granted resistance V for 2 seconds and leaps forward, tossing all enemies in the Berserker's path high in the air. 10 second cooldown.

Wowza. 10 classes. I need to stop playing so many RPG's...
 
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BubbleGalore

Well-Known Member
Jun 7, 2014
222
71
103
Make some suggestions, ya nutterbutter.

On Topic: I think it might be neat if rather than creeper survival, a group of players worked toward a common goal to defeat waves of enemies, similar to Citadel from Lost Saga. My suggestion for classes would be as follows:

Knight:
Weapon: Sharpness I Iron Sword
Armor: Iron Armor, no helmet
Special ability: Spin Attack: AoE Attack that deals 5 hearts of damage to all enemies in a 3-block radius, 10 second cooldown

Paladin:
Weapon: Smite III Iron Axe
Armor: Gold Armor, Protection I on all armor.
Special Ability: Holy Aura: Grants resistance I, regeneration I, and absorption I to all teammates for 10 seconds. 40 second cooldown.

Templar: Sharpness I Knockback III Stone Axe,
Armor: Diamond Armor, no helmet
Special Ability: Taunt: All enemies will agro on the Templar, Templar receives resistance I and slowness X for 5 seconds. 20 second cooldown.

Archer:
Weapon: Power II Infinity I Bow
Armor: Dark Green Leather Armor
Special Ability: Hail of Arrows: Bow rapid-fires for 3 seconds, dealing 150% normal damage per arrow. 20 second cooldown.

Demon Hunter:
Weapon: Sharpness I Smite I Bane of Arthropods I stone sword, Punch I Infinity I Bow.
Armor: Dark Red Leather Armor
Special Ability: Hunter's Prowess: Bow deals 500% normal damage for the next shot fired. 20 second cooldown.

Rogue:
Weapon: Sharpness II Stone Sword
Armor: Black Leather Armor
Special Ability: Sneak Attack: Grants the rogue Invisibility I and Strength II for 5 seconds. All agro'd monsters target another player. 20 second cooldown.

Sorcerer:
Weapon: Knockback II Fire Aspect I Stick
Armor: Blue Leather Armor, no boots, Protection I on all armor.
Special Ability: Smite: Summons lightning where the Sorcerer is looking. 10 second cooldown.

Necromancer:
Weapon: Knockback I Sharpness II Bone
Armor: Dark Red Leather Cap and Tunic, Thorns I on all armor.
Special Ability: Raise Undead: 50% chance to summon a friendly zombie any time the Necromancer kills an enemy.

Death Knight:
Weapon: Sharpness II Knockback II Stone Sword
Armor: Chainmail Armor, Wither Skeleton Skull
Special Ability: Undead Allegiance: 50% chance to heal a random necromancer ally any time the Death Knight kills an enemy.

Berserker:
Weapon: Stone Sword
Armor: Leather Armor, Chainmail Chestplate.
Special Ability: Foe-Tossing Charge: Berserker is granted resistance V for 2 seconds and leaps forward, tossing all enemies in the Berserker's path high in the air. 10 second cooldown.

Wowza. 10 classes. I need to stop playing so many RPG's...
You shouldve added a priest type class, essential to most RPG`s :P
 

Tacosbefriends

Forum Professional
Jan 13, 2014
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1) why do we need smite for creeper survival? o_O

Like OP said, he didn't really think the whole game out and was just kinda giving us the bare bones. Maybe he intended creepers to be the main monster and other monsters to still be around?

On Topic: What do you guys think about the "players work together toward a common goal" idea rather than working against each other?
 

fanman2000

Well-Known Member
Aug 2, 2014
47
4
83
25
Like OP said, he didn't really think the whole game out and was just kinda giving us the bare bones. Maybe he intended creepers to be the main monster and other monsters to still be around?

On Topic: What do you guys think about the "players work together toward a common goal" idea rather than working against each other?
The Work toward a common goal as ateam thing will be new, i think the media will like because it's different, a game where there is a hint of teamwork, is Hide n go Seek, but no other game, Thanks for positive feedback :)
 

fanman2000

Well-Known Member
Aug 2, 2014
47
4
83
25
two things
1) why do we need smite for creeper survival? o_O
2) if we do a game like this i would want to add the villager defense game
1: I plan on adding Zombie or other side things to distract from the creepers >:)
2: Many minigames already have a Villager defense type system, so no
 

fanman2000

Well-Known Member
Aug 2, 2014
47
4
83
25
You guys have had some serious debating, here are my Final Stands, ive built off YOUR popular suggestions, this is all because of you!

Enemies:
Creeper - Double Attack Damage, Speed III
Zombie - Wears Diamond armor and has stone sword (Has room for change)
Skeleton - Knockback I and Power I Bow with Iron Armor (Rare Spawn)
Nerfed Skeleton - Uses Diamond sword enchanted with Fire Aspect I (Rare Spawn)

Kits:
Medic - Has 4 Potions of Healing, 4 Potions of Regen, 4 Potions of Swiftness, has 4 Golden Apples (Un-enchanted)
Ability - Is used to heal others, because he has no weapon (Emphasizes the teamwork)
Necrophiliac - Has power to make Zombies to work for players (Has room to change)
Camo - Is disguised as Creeper, Creepers cannot attack player of this kit, (Can be changed due to Plugin Restrictions)
The Last Hope - Can Resurrect dead players with an item this kit randomly spawns with (A Redstone named "Blood of the Fallen", has room to change due to Plugin restrictions, also emphasizes teamwork)

Armor: (For the kits)
Medic - Full Leather
Necrophiliac - Full Iron
Camo - Full Chain
The Last Hope - Full Diamond

Weapons: (For the kits)
Medic - No Weapon (N/A)
Necrophiliac - Iron Sword (Sharpness III)
Camo - Stone Sword (With Smite I)
The Last Hope - Wood Sword (Knockback II)

Item Spawns:
Item Repair - Furnace, when right clicked, replaces a tool/weapon
 

fuzzybear

Well-Known Member
Jun 23, 2014
144
15
93
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Maybe replace creepers with Zombies? (Creepers Blow up all the time unless u run away/ kill them fast)
 

fanman2000

Well-Known Member
Aug 2, 2014
47
4
83
25
the necrophiliac is a bit much. its kinda disgusting and I'm sure some people wouldn't be comfortable using that kit with that name. necromancer is much better
K but, Necrophiliac means: one who controls the undead, Necromancer means: Revives the dead
 
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