Its an alright suggestion, But like volk said I think you need to go into more detail..
im building off popular suggestions, thanks for your opinions!
Make some suggestions, ya nutterbutter.
On Topic: I think it might be neat if rather than creeper survival, a group of players worked toward a common goal to defeat waves of enemies, similar to Citadel from Lost Saga. My suggestion for classes would be as follows:
Knight:
Weapon: Sharpness I Iron Sword
Armor: Iron Armor, no helmet
Special ability: Spin Attack: AoE Attack that deals 5 hearts of damage to all enemies in a 3-block radius, 10 second cooldown
Paladin:
Weapon: Smite III Iron Axe
Armor: Gold Armor, Protection I on all armor.
Special Ability: Holy Aura: Grants resistance I, regeneration I, and absorption I to all teammates for 10 seconds. 40 second cooldown.
Templar: Sharpness I Knockback III Stone Axe,
Armor: Diamond Armor, no helmet
Special Ability: Taunt: All enemies will agro on the Templar, Templar receives resistance I and slowness X for 5 seconds. 20 second cooldown.
Archer:
Weapon: Power II Infinity I Bow
Armor: Dark Green Leather Armor
Special Ability: Hail of Arrows: Bow rapid-fires for 3 seconds, dealing 150% normal damage per arrow. 20 second cooldown.
Demon Hunter:
Weapon: Sharpness I Smite I Bane of Arthropods I stone sword, Punch I Infinity I Bow.
Armor: Dark Red Leather Armor
Special Ability: Hunter's Prowess: Bow deals 500% normal damage for the next shot fired. 20 second cooldown.
Rogue:
Weapon: Sharpness II Stone Sword
Armor: Black Leather Armor
Special Ability: Sneak Attack: Grants the rogue Invisibility I and Strength II for 5 seconds. All agro'd monsters target another player. 20 second cooldown.
Sorcerer:
Weapon: Knockback II Fire Aspect I Stick
Armor: Blue Leather Armor, no boots, Protection I on all armor.
Special Ability: Smite: Summons lightning where the Sorcerer is looking. 10 second cooldown.
Necromancer:
Weapon: Knockback I Sharpness II Bone
Armor: Dark Red Leather Cap and Tunic, Thorns I on all armor.
Special Ability: Raise Undead: 50% chance to summon a friendly zombie any time the Necromancer kills an enemy.
Death Knight:
Weapon: Sharpness II Knockback II Stone Sword
Armor: Chainmail Armor, Wither Skeleton Skull
Special Ability: Undead Allegiance: 50% chance to heal a random necromancer ally any time the Death Knight kills an enemy.
Berserker:
Weapon: Stone Sword
Armor: Leather Armor, Chainmail Chestplate.
Special Ability: Foe-Tossing Charge: Berserker is granted resistance V for 2 seconds and leaps forward, tossing all enemies in the Berserker's path high in the air. 10 second cooldown.
Wowza. 10 classes. I need to stop playing so many RPG's...