Wool Dyers
In this post I will tell you what the gamemode is about, what the main objective is, how many options you have, ...
Main Objective
The main objective of this game is to change all Wool before the time runs out. If the time runs out before you are able to do that, then the team with the most colours wins the round. In this screen red wins the round because they placed the most wool
Teams
Secondly I want to talk about the teams. You have a plenty of ways to implent this, like fighting differents teams, fight one team 5 different times, etc. You can choose how many people can join team.
Maps
Next I want to talk about the maps. You also have of possibilities with this. This would change your playstyle entirely. For example: on a skymap you can knock people into the void, but in an underwater map you can add an trident powerup that would impact how players play.
Kits
There are also a lot of options with kits. You can give each map unique kits that players would be able to select, so that each player has a role. A player with shears would be responsible for capturing the wool while a player with iron armor tanks.
I hope you consider adding this into the game. I can work it out if you need some more details, just let me know.
In this post I will tell you what the gamemode is about, what the main objective is, how many options you have, ...
Main Objective
The main objective of this game is to change all Wool before the time runs out. If the time runs out before you are able to do that, then the team with the most colours wins the round. In this screen red wins the round because they placed the most wool
Teams
Secondly I want to talk about the teams. You have a plenty of ways to implent this, like fighting differents teams, fight one team 5 different times, etc. You can choose how many people can join team.
Maps
Next I want to talk about the maps. You also have of possibilities with this. This would change your playstyle entirely. For example: on a skymap you can knock people into the void, but in an underwater map you can add an trident powerup that would impact how players play.
Kits
There are also a lot of options with kits. You can give each map unique kits that players would be able to select, so that each player has a role. A player with shears would be responsible for capturing the wool while a player with iron armor tanks.
I hope you consider adding this into the game. I can work it out if you need some more details, just let me know.
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