Hi guys. I have a suggestion for minerware. Have fun reading!
Minerware is based on the game series Warioware. Warioware was a game where players completed microgames (excactly like Minerware)
However, instead of a points system, there was a lives system. If you failed a microgame, you lost one of your four lives, and losing all of them would mean game over. You could regain 1 life by winning a boss microgame.
I feel that Minerware would benefit from having a lives gamemode as well as a points gamemode, like how blockwars has CTF and Core gamemodes. There would be 12 players like normal, but if a player ran out of lives, they would be eliminated from the game permanently. The last player standing would win, and the game would continue until then. If the last 2 players lost their last lives at the same time etc then they would both win.
Also, I have some ideas regarding microgames
Games that need removing:
•Hatch 8 Chickens
This game is purely luck based. It requires you to look at the ground and hold down the right mouse key, involving no skill whatsoever, and passing/failing it comes down to chance
Games that need changing:
•King of the hill
Only 1 player can win! That's not fun! It would be better if all players that reached the top would pass, but would stay on the hill, and still be able to hit people.
•Cross the balance beam
There's no real set place for the arrows to fire, and this microgame comes down to mainly luck. The beam should be altered so there would be red glass patches to indicate where the arrows would cross
•Snow fight
Players spawn in random areas and can be fragged too easily. Players could spawn in teams on opposite sides in the map so this microgame would be less frantic and end in more than 2 seconds
•Survive Shulker Onslaught
Too hard. I've nothing else to say
•Knock Everybody Off
Same as the above
•Parcour and eat cake
Players can push each other off the jumps. That's really infuriating. It would be better if each player would have their own area to do the parcour
New game ideas:
•Enderpearl on the platform
Players stand on a 5 by 5 platform and must throw enderpearls to another 5 by 5 platform 50 blocks away before the time runs out
•Get the correct effect from the beacon
Players are given an emerald and must set a beacon on a maxed out pyramid to give the correct effect (speed, regeneration etc) before the time runs out
•Shoot people off
Players are given a punch 3 infinity bow and must shoot each other off the stage. If they survive until the time runs out, they win
•Kill a zombie
9 zombies wearing leather caps spawn on the stage. Players get a diamond sword. If they kill a zombie, they win, if not they lose
•Dodge the wither
A wither spawns. Players must survive its attacks until the time runs out to win. If they die they lose. The wither does not break blocks.
That's my idea! Please leave feedback!
Minerware is based on the game series Warioware. Warioware was a game where players completed microgames (excactly like Minerware)
However, instead of a points system, there was a lives system. If you failed a microgame, you lost one of your four lives, and losing all of them would mean game over. You could regain 1 life by winning a boss microgame.
I feel that Minerware would benefit from having a lives gamemode as well as a points gamemode, like how blockwars has CTF and Core gamemodes. There would be 12 players like normal, but if a player ran out of lives, they would be eliminated from the game permanently. The last player standing would win, and the game would continue until then. If the last 2 players lost their last lives at the same time etc then they would both win.
Also, I have some ideas regarding microgames
Games that need removing:
•Hatch 8 Chickens
This game is purely luck based. It requires you to look at the ground and hold down the right mouse key, involving no skill whatsoever, and passing/failing it comes down to chance
Games that need changing:
•King of the hill
Only 1 player can win! That's not fun! It would be better if all players that reached the top would pass, but would stay on the hill, and still be able to hit people.
•Cross the balance beam
There's no real set place for the arrows to fire, and this microgame comes down to mainly luck. The beam should be altered so there would be red glass patches to indicate where the arrows would cross
•Snow fight
Players spawn in random areas and can be fragged too easily. Players could spawn in teams on opposite sides in the map so this microgame would be less frantic and end in more than 2 seconds
•Survive Shulker Onslaught
Too hard. I've nothing else to say
•Knock Everybody Off
Same as the above
•Parcour and eat cake
Players can push each other off the jumps. That's really infuriating. It would be better if each player would have their own area to do the parcour
New game ideas:
•Enderpearl on the platform
Players stand on a 5 by 5 platform and must throw enderpearls to another 5 by 5 platform 50 blocks away before the time runs out
•Get the correct effect from the beacon
Players are given an emerald and must set a beacon on a maxed out pyramid to give the correct effect (speed, regeneration etc) before the time runs out
•Shoot people off
Players are given a punch 3 infinity bow and must shoot each other off the stage. If they survive until the time runs out, they win
•Kill a zombie
9 zombies wearing leather caps spawn on the stage. Players get a diamond sword. If they kill a zombie, they win, if not they lose
•Dodge the wither
A wither spawns. Players must survive its attacks until the time runs out to win. If they die they lose. The wither does not break blocks.
That's my idea! Please leave feedback!