Suggestion for Tower Defence:
Change the way you eliminate the enemy team with defense and offense.Those potions can be your best friends if you unlocked them.Now BEFORE YOU READ: During this update it is important to increase the turret tower with at least 10% more damage output. Make sure to suggest your own prices/changes or even a removal of a potion that should never join the game
+Add a new potion:
#Name: 'Curse_Potion'
#Unlock Potion: '2000' exp
#AOE: '20' Blocks
#CreatesBlocks: 'mycelium'
#Costs to buy: '3000' coins
#Disappears after 20 seconds
#Once thrown it will disable all effects that are within the place.No more negative effects can be applied to it until it reached its vanish time
Why this potion? Due to its high cost it can be used to clear up the path for once.At strategic good points such as the start,the end or in range of multiple towers.Since it removes all applied effect this is the potion to produce maximal damage with the towers.
+Add a new potion:
#Name: 'Archer_Strike_Potion'
#Unlock Potion: '1000' exp
#AOE: '15' Blocks
#CreatesBlocks: 'wooden_planks'
#Costs to buy: '500' coins
#Disappears after 15 seconds
#Shoots multiple,sharp arrows at the ground.Can hit all mobs.Bigger mobs = more hits by this potion = more damage.A relatively weak potion perfect to damage multiple blazes or other flying entities when you don't have the zeus rage nor the coins.
+Add a new potion:
#Name: 'Glowing_Potion'
#Unlock Potion: '500' exp
#AOE: '15' Blocks
#CreatesBlocks: 'sea_lantern'
#Costs to buy: '1500' coins
#Disappears after 10 seconds
#All mobs get glowing 1. With this effect all towers can attack every mob inside this AOE.Mobs that are invurnable against a tower will take 50% less damage.Since the towers can now "see" the enemies better,every tower gets buffed with 10% attack speed.
+Add a new potion:
#Name: 'Ground_Potion'
#Unlock Potion: '1000' exp
#AOE: '15' Blocks
#CreatesBlocks: 'cobblestone'
#Costs to buy: '500' coins
#Disappears after 15 seconds
#an Earthquake will push all mobs inside the AOE on the ground.Artillery Towers and Poison Towers can now attack air mobs on the ground as well.
----------
Oh sounds too op for defence? well lets not forget the potions to attack with
----------
+Add a new potion:
#Name: 'Cloak_Potion'
#Unlock Potion: '2000' exp
#AOE: '10' Blocks
#CreatesBlocks: 'stained glass white'
#Costs to buy: '2500' coins
#Disappears after 2 seconds
#They will turn invisible like cave spiders but leave a footprint tale on the ground.Defenders must watch out for those footprints.Invisibility remains 10 seconds-starting to count down once they left the AOE.
-GIANTS can't be cloaked due to their size.
-MAGES can still detect the mobs and will burn them if not invurnable.
-Defenders will see invisible Mobs that burn.A good indicator
-Can be countered using the Glowing potion or the Cursed potion
(-Enemies can hear the sounds from a mob(Blazes))
-Enemies can see the potion AOE if they looked at the "throw spot"(viewable for 2 seconds).Make sure to vanish your mobs early on the map to maximize your success.
+Add a new potion:
#Name: 'Levitate_Potion'
#Unlock Potion: '2000' exp
#AOE: '15' Blocks
#CreatesBlocks: 'grey whool'
#Costs to buy: '2000' coins
#Disappears after 10 seconds
#Levitates mobs and creates "air mobs".Good if you want to send zombie pigmans during weak air defense but strong ground defense.
-Can be countered using the the Cursed potion or the Ground Potion
-Bigger Mobs such as slimes and Giants won't be affected.
-Flying mobs won't be affected since they are already in the air
Change the way you eliminate the enemy team with defense and offense.Those potions can be your best friends if you unlocked them.Now BEFORE YOU READ: During this update it is important to increase the turret tower with at least 10% more damage output. Make sure to suggest your own prices/changes or even a removal of a potion that should never join the game
+Add a new potion:
#Name: 'Curse_Potion'
#Unlock Potion: '2000' exp
#AOE: '20' Blocks
#CreatesBlocks: 'mycelium'
#Costs to buy: '3000' coins
#Disappears after 20 seconds
#Once thrown it will disable all effects that are within the place.No more negative effects can be applied to it until it reached its vanish time
Why this potion? Due to its high cost it can be used to clear up the path for once.At strategic good points such as the start,the end or in range of multiple towers.Since it removes all applied effect this is the potion to produce maximal damage with the towers.
+Add a new potion:
#Name: 'Archer_Strike_Potion'
#Unlock Potion: '1000' exp
#AOE: '15' Blocks
#CreatesBlocks: 'wooden_planks'
#Costs to buy: '500' coins
#Disappears after 15 seconds
#Shoots multiple,sharp arrows at the ground.Can hit all mobs.Bigger mobs = more hits by this potion = more damage.A relatively weak potion perfect to damage multiple blazes or other flying entities when you don't have the zeus rage nor the coins.
+Add a new potion:
#Name: 'Glowing_Potion'
#Unlock Potion: '500' exp
#AOE: '15' Blocks
#CreatesBlocks: 'sea_lantern'
#Costs to buy: '1500' coins
#Disappears after 10 seconds
#All mobs get glowing 1. With this effect all towers can attack every mob inside this AOE.Mobs that are invurnable against a tower will take 50% less damage.Since the towers can now "see" the enemies better,every tower gets buffed with 10% attack speed.
+Add a new potion:
#Name: 'Ground_Potion'
#Unlock Potion: '1000' exp
#AOE: '15' Blocks
#CreatesBlocks: 'cobblestone'
#Costs to buy: '500' coins
#Disappears after 15 seconds
#an Earthquake will push all mobs inside the AOE on the ground.Artillery Towers and Poison Towers can now attack air mobs on the ground as well.
----------
Oh sounds too op for defence? well lets not forget the potions to attack with
----------
+Add a new potion:
#Name: 'Cloak_Potion'
#Unlock Potion: '2000' exp
#AOE: '10' Blocks
#CreatesBlocks: 'stained glass white'
#Costs to buy: '2500' coins
#Disappears after 2 seconds
#They will turn invisible like cave spiders but leave a footprint tale on the ground.Defenders must watch out for those footprints.Invisibility remains 10 seconds-starting to count down once they left the AOE.
-GIANTS can't be cloaked due to their size.
-MAGES can still detect the mobs and will burn them if not invurnable.
-Defenders will see invisible Mobs that burn.A good indicator
-Can be countered using the Glowing potion or the Cursed potion
(-Enemies can hear the sounds from a mob(Blazes))
-Enemies can see the potion AOE if they looked at the "throw spot"(viewable for 2 seconds).Make sure to vanish your mobs early on the map to maximize your success.
+Add a new potion:
#Name: 'Levitate_Potion'
#Unlock Potion: '2000' exp
#AOE: '15' Blocks
#CreatesBlocks: 'grey whool'
#Costs to buy: '2000' coins
#Disappears after 10 seconds
#Levitates mobs and creates "air mobs".Good if you want to send zombie pigmans during weak air defense but strong ground defense.
-Can be countered using the the Cursed potion or the Ground Potion
-Bigger Mobs such as slimes and Giants won't be affected.
-Flying mobs won't be affected since they are already in the air
Last edited: