On a different server, there is a pvp game where it starts with 16 players, each facing off in 1v1's. Then the remaining 8 go and face off again, leaving only 4 players left, who again, square off until there are only two. Last fight decides who wins.
I am suggestion that you bring something like this to Cubecraft as I feel it will be a fun new gamemode, and it will let players face off to see who is the best pvper out a group.
Rewards for 2nd place: 25 exp, 10 points
Rewards for participating: 10 exp
Saying GG after a fight: 3 exp (normally 1 in all other games but we need more people saying GG :))
I hope you liked this idea. If you have any suggestions on how to improve this please leave your ideas down below, and I will update this thread as needed, so we can form a solid gamemode with this idea!
Knight: Win 10 games of (game name)
Champion: Win 100 games of (game name)
Master: Win 1000 games of (game name)
Grandmaster: Win 10000 games of (game name)
Lucky: Win in the final round with half a heart remaining
Perfection: Win any round without taking any damage
Legolas: Kill someone with a bow
I Believe I Can Fly: Die from fall damage
I'd rather walk: Win a match without sprinting
Fine Margins: Win a match with less than 5 seconds remaining
I am suggestion that you bring something like this to Cubecraft as I feel it will be a fun new gamemode, and it will let players face off to see who is the best pvper out a group.
GEAR
Gear for the first round will be:
- Bow with 5 arrows
- Gold chestplate and leggings
- Leather helmet and boots
- Wood sword
- 32 blocks
- Iron pickaxe
- 4 cooked fish
Gear for the 2nd round will be:
- Bow with 6 arrows
- Chain chestplate and leggings
- Gold helmet and boots
- Stone sword
- 32 blocks
- Iron pickaxe
- 4 cooked fish
Gear for the 3rd round will be:
- Bow with 7 arrows
- Iron chestplate and leggings
- Chain helmet and boots
- Iron sword
- 32 blocks
- Iron pickaxe
- 4 cooked beef
Gear for the 4th round will be:
- Bow with 8 arrows
- Diamond chestplate and leggings
- Iron helmet and boots
- Diamond sword
- 32 blocks
- Iron pickaxe
- 4 cooked beef
- Bow with power 1 and 10 arrows
- Diamond chestplate and leggings with protection 1
- Diamond helmet and boots with projectile protection 1
- Diamond sword with sharpness 1
- 32 blocks
- Iron pickaxe
- 1 Golden Apple
- 8 cooked beef
Game Mechanics
- Games can begin a countdown timer when there are at least 8 players waiting
- Next round of matches start with a 10 second countdown timer after previous matches have finished (not including the first round)
- Players take hunger loss only during the battle phase (after a fight is done the victor gets healed to full hp and full hunger, and also will not take any hunger loss until the next battle begins)
- After 2 minutes if any match other than the final is still tied, the player with the most amount of health remaining is crowned the victor and gets to move on.
- In the case of a tie with remaining health, the player who dealt the most damage will move on
- The final battle will last up to 5 minutes, and in case of no one killing the opponent, the player who dealt the most damage will win
REWARDS
Rewards for 1st place: 50 exp, 25 pointsRewards for 2nd place: 25 exp, 10 points
Rewards for participating: 10 exp
Saying GG after a fight: 3 exp (normally 1 in all other games but we need more people saying GG :))
I hope you liked this idea. If you have any suggestions on how to improve this please leave your ideas down below, and I will update this thread as needed, so we can form a solid gamemode with this idea!
ACHIEVEMENTS
Warrior: Win your first game off (game name)Knight: Win 10 games of (game name)
Champion: Win 100 games of (game name)
Master: Win 1000 games of (game name)
Grandmaster: Win 10000 games of (game name)
Lucky: Win in the final round with half a heart remaining
Perfection: Win any round without taking any damage
Legolas: Kill someone with a bow
I Believe I Can Fly: Die from fall damage
I'd rather walk: Win a match without sprinting
Fine Margins: Win a match with less than 5 seconds remaining
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