So I've recently been taking quite a bit of interest in how the Tower Defence gameplay works. I think we can all agree that the most used mobs are Spiders, Skeletons, Pigmen, Blazes, Witches, Slimes and Giants depending on what the opponent's defence looks like, so I thought it would be a nice idea to revamp or add new mobs to spice up the gameplay and have more possible strageties to be used in the game.
Creeper
Creepers aren't really useful in any attack stragety at all. They can easily be taken out by inferno potions; a decent defence will have no issue at all with this mob.
As you may see, even when level V, creepers are not invulnerable to any tower at all, slower than normal, and do just as much damage as a level V skeleton would. In fact, it's only more expensive to send and level up, slower and more vulnerable than skeletons which leaves the question why you would even bother using this mob at all? The only benefit they have is that they can regenerate themselves, but the regeneration of the creepers simply can't keep up with a decent defence or simply one or two splash potions of inferno.
Creepers in Minecraft are mostly really stealthy, so my suggestion is to make Creepers invulnerable to a few towers.
Creepers should also be fire-proof once charged state is achieved and remove the regeneration, since they can be taken out too easily by inferno potions in my opinion and we already have Witches to regenerate mobs in a way more effective way. They should also do a bit more damage, since they're Creepers after all and can blow stuff up.
Enderman
I thought of Endermen as a mob that is invulnerable to any tower that involves using projectiles. This would be a good mob to use when the defence mostly consists out of Archer towers, Turrets and Necromancers (Shulker). This mob shouldn't be fire proof at all, but I do believe that this mob should be just as fast as Pigmen are. The mob will be expensive, since it would be pretty overpowered to use very early on in the game.
Ghast
This mob is just simply another flying troop, but can inflict a lot of damage, has about the same speed as Creepers, but about half as much health. This would make sense as Ghasts don't have a lot of health in vanilla Minecraft either. Should have the same invulnerablilties as the Blaze, but would inflict a lot more damage and should be a bit more expensive.
Thanks for taking time out of your day to read this thread. I'll be adding a poll in which you can vote which mob proposal seems the most practical, so don't forget to vote. Feedback is highly appreciated as always.
Creeper
Creepers aren't really useful in any attack stragety at all. They can easily be taken out by inferno potions; a decent defence will have no issue at all with this mob.
As you may see, even when level V, creepers are not invulnerable to any tower at all, slower than normal, and do just as much damage as a level V skeleton would. In fact, it's only more expensive to send and level up, slower and more vulnerable than skeletons which leaves the question why you would even bother using this mob at all? The only benefit they have is that they can regenerate themselves, but the regeneration of the creepers simply can't keep up with a decent defence or simply one or two splash potions of inferno.
Creepers in Minecraft are mostly really stealthy, so my suggestion is to make Creepers invulnerable to a few towers.
Creepers should also be fire-proof once charged state is achieved and remove the regeneration, since they can be taken out too easily by inferno potions in my opinion and we already have Witches to regenerate mobs in a way more effective way. They should also do a bit more damage, since they're Creepers after all and can blow stuff up.
Enderman
I thought of Endermen as a mob that is invulnerable to any tower that involves using projectiles. This would be a good mob to use when the defence mostly consists out of Archer towers, Turrets and Necromancers (Shulker). This mob shouldn't be fire proof at all, but I do believe that this mob should be just as fast as Pigmen are. The mob will be expensive, since it would be pretty overpowered to use very early on in the game.
Ghast
This mob is just simply another flying troop, but can inflict a lot of damage, has about the same speed as Creepers, but about half as much health. This would make sense as Ghasts don't have a lot of health in vanilla Minecraft either. Should have the same invulnerablilties as the Blaze, but would inflict a lot more damage and should be a bit more expensive.
Thanks for taking time out of your day to read this thread. I'll be adding a poll in which you can vote which mob proposal seems the most practical, so don't forget to vote. Feedback is highly appreciated as always.