Introduction
I noticed when I was reading through the Official rules, that there was no rule against intentionally lagging the server. This can come in many forms, such as creating lag machines in SkyBlock or abusing a bug to cause lag (that goes under bug abuse though).
You may think that it's impossible to lag the server to such extent, but with multiple accounts or targeted attacks, it can cause some issues. Like a DDos that comes from the inside.
I noticed when I was reading through the Official rules, that there was no rule against intentionally lagging the server. This can come in many forms, such as creating lag machines in SkyBlock or abusing a bug to cause lag (that goes under bug abuse though).
You may think that it's impossible to lag the server to such extent, but with multiple accounts or targeted attacks, it can cause some issues. Like a DDos that comes from the inside.
Specifications
Intentionally lagging the server would be a server gameplay rule, and would go for both Java and Bedrock. It would have quite a harsh punishment track, as it causes the most harm to the server.
Punishment track: 14 day ban--> 90 day ban--> permanent ban (punishment track would most likely be changed if implemented)
Intentionally lagging the server would be a server gameplay rule, and would go for both Java and Bedrock. It would have quite a harsh punishment track, as it causes the most harm to the server.
Punishment track: 14 day ban--> 90 day ban--> permanent ban (punishment track would most likely be changed if implemented)
Overview
So what does everyone think of this suggestion. If you agree with it, use the agreereaction. If you are unsure about it, use the unsure reaction. if you disagree with it, use the disagreereaction. If this suggestion hits 25 agrees it will get forwarded.
So what does everyone think of this suggestion. If you agree with it, use the agreereaction. If you are unsure about it, use the unsure reaction. if you disagree with it, use the disagreereaction. If this suggestion hits 25 agrees it will get forwarded.