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Tacosbefriends

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Jan 13, 2014
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If you guys want it to breathe fire, just stick a command block in its mouth and enter this into it:
/summon FallingSand ~ ~1 ~ {id:"FallingSand",Data:0b,Time:1b,Motion:[0.0d,0.0d,0.0d],TileID:51}
You'll have to change the velocity based on how far/high/direction you want it to shoot. I recommend 3.0 for horizontal velocity and 0.4 for the vertical velocity.
 

Tacosbefriends

Forum Professional
Jan 13, 2014
4,819
9,944
629
Breakfast for Dinner Club HQ
Sorry for double-posting but this one looks cooler:
/summon FallingSand ~ ~1 ~ {id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,TileID:51,Riding:{id:"FallingSand",Data:0b,Time:1b,Motion:[3.0d,0.4d,0.0d],TileID:51}}}}}}}}}
 
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