A bit of insight as to what CCG Factions would likely entail (as of the 2014/2015 version):
-Vanilla combat
-McMMO (Excluding combat-related skills & taming) (Was not in previous version, but would be a logical addition)
-Infinite world size
-A simple /shop plugin that offers only the bare essentials, as well as minerals for high prices
-A spawn that serves as a social space, with drop parties occurring weekly
-Obsidian cannot be broken (edit: Cannot be broken with TNT. Ignore me, I'm the stupid)
-No cool-down on ender pearls
-Access to the top of the nether
-Access to the End
-No /near
It would likely be very vanilla, minus a few features here and there. Thoughts, everybody?