Hello.
I recently played OP skywars in java edition and I found you can get up to a stack of gapples per chest. I actually like the idea since OP mode is made for longer battles and such. In Bedrock, however, you only get around 3 gapples max per chest. If OP is made for longer battles why would there be a lack of healing? The entire point of OP mode is so the fights take time but I'm finding some fights I and others lose because we run out of healing. In Java, there's no excuse to "run out of healing" because you get 32 golden apples per chest. I feel like this should be the same in both networks.
I recently played OP skywars in java edition and I found you can get up to a stack of gapples per chest. I actually like the idea since OP mode is made for longer battles and such. In Bedrock, however, you only get around 3 gapples max per chest. If OP is made for longer battles why would there be a lack of healing? The entire point of OP mode is so the fights take time but I'm finding some fights I and others lose because we run out of healing. In Java, there's no excuse to "run out of healing" because you get 32 golden apples per chest. I feel like this should be the same in both networks.