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_The13thDoctor_

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Damage indicators are an allowed mod they always have been

so why are you suggesting this than if you know you could just use them

That's one reason I said no... And...

Then no for sure because you really don't need to see that and It would cause more problems than good.

No damage indicators I belive are aloud (Correct me if I'm wrong)
And even so its useless and will spam chat.
No thx
-3
 

Injunction

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And even so its useless and will spam chat.
well if you know even the SLIGHTEST about commands you will know that /say and /tellraw which are used to say this in chat already (more tellraw) than you'd know you can send messages to individual players buy using @p for example or @r those will both only target 1 player
appose to @a and @e will target all players (well @e can be edited to only chose certain entities)
for example how else do you think they send the message welcome to cubecraft than link you to pages for the forums and the store every time you join a lobby
 

_The13thDoctor_

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well if you know even the SLIGHTEST about commands you will know that /say and /tellraw which are used to say this in chat already (more tellraw) than you'd know you can send messages to individual players buy using @p for example or @r those will both only target 1 player
appose to @a and @e will target all players (well @e can be edited to only chose certain entities)
for example how else do you think they send the message welcome to cubecraft than link you to pages for the forums and the store every time you join a lobby

I mean spam your chat... Yeah I know but if your in an op battle fighting full diamond with stacks of appels I don't want to keep seeing health...
 

feferino

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just suggesting to make stuff easier (people wouldn't need to download mods)
Oh i forgot to tell: people who have it allowed can't see health of people who have it disabled
 

Injunction

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OMG!
Do you even know what your talking about?
Every hit you make it tell you your opponets health...
I think you misunderstood the actual suggestion
guy #1 kills guy #2
guy #2 still did some damage
guy #2 sees how much health guy #1 has after guy #2's death
it is not for every hit it is only so you can see how much health the person who kills you has
 

TheBrownster

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I think CC should add something that will show how much health your opponent had when he kills you
example: two guys fight
guy #1 kills guy #2
guy #2 still did some damage
guy #2 sees how much health guy #1 has after guy #2's death
OMG!
Do you even know what your talking about?
Every hit you make it tell you your opponets health...
that was the original suggestion :p

I am not a huge fan of this outside the pvp lobby (having it in FFA/assassins is fine in my opinion).
People in a team or a call would just tell their teammates he's really low and you that you could easily win. This is why I don't support damage indicators and would like to see it removed. It completely removes a part of pvp. Once you are used to pvp, you can tell how low someone is based on how many times they were hit. It is completely up to your skill in determining how low they are. With a mod like damage indicators, it just shows you their health which is quite unfair.

I went a bit off the original point of the thread :p
Conclusion: I think it's fine in FFA of assassins but it would annoying and unfair in all the other game modes. :)
 

_The13thDoctor_

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that was the original suggestion :p

I am not a huge fan of this outside the pvp lobby (having it in FFA/assassins is fine in my opinion).
People in a team or a call would just tell their teammates he's really low and you that you could easily win. This is why I don't support damage indicators and would like to see it removed. It completely removes a part of pvp. Once you are used to pvp, you can tell how low someone is based on how many times they were hit. It is completely up to your skill in determining how low they are. With a mod like damage indicators, it just shows you their health which is quite unfair.

I went a bit off the original point of the thread :p
Conclusion: I think it's fine in FFA of assassins but it would annoying and unfair in all the other game modes. :)

I'm not even talking to him so what you quoted makes no sence...
But if its add it... No... I hope its just in PvP or something...
 

MClicious

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Jun 13, 2016
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I do not agree with this post. When I get killed I do not bother about how much health the opponent had. At the end of the day i'm dead.
Srry, but I do not see this feature as a nesscaity, but a luxury.
I see it as 50/50. I do not see it as important. However, someone might see it as I almost killed someone and be proud of being dead.
-1
 
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