Hey there, I'm probably not the only one that gets midly irritated when I see a player place a 3x3 tower on a 5x5 area, vise versa or just placing a tower incorrectly in it's space in general, so I thought it'd be a nice if you were simply not able to place a tower incorrect; I have two reasons as to why I think this should be implemented:
1
I have noticed that it's incredibly easy to defend your castle by only using Necromancers and Turrets. I've seen many games where people just spam them on places that aren't meant for them and it's honestly pretty broken in my opinion. Especially the necromancer tower is just way too overpowered for the price it has. This means that you could just keep placing Nercomancers, collect the money from the killed mobs early on in the game and keep placing more and more and more Turrets and Necromancers until the game gets forced into a stalemate. I mainly see this issue when playing alone, because I have no one to actually help me with sending troops. To make the game more challenging and fun for everyone, I thought it'd be nice to get rid of this broken stragety. Making the Necromancer (Level III shulker) a little more expensive could also be something to consider.
Here's a little visual example of what I mean:
2
It's just very irritating if a player decides to place random archer towers all over the place which makes it nearly impossible to organize your defence at all. You won't be able to place anything like Quake and Ice towers to slow the enemy down, neither can you place anything that effectively kills the troops, which might just cause you to lose the game without being able to do anything about it. I don't feel like /votekick is a very practical solution to this, because it can be abused pretty easily by people, so I won't say adding the option back would be a good thing.
Thanks for taking the time to read this, if you came this far. I'll add a poll in which you can vote whether you like this proposal or not. Leaving feedback as to why you like or don't like this idea is highly appreciated.
1
I have noticed that it's incredibly easy to defend your castle by only using Necromancers and Turrets. I've seen many games where people just spam them on places that aren't meant for them and it's honestly pretty broken in my opinion. Especially the necromancer tower is just way too overpowered for the price it has. This means that you could just keep placing Nercomancers, collect the money from the killed mobs early on in the game and keep placing more and more and more Turrets and Necromancers until the game gets forced into a stalemate. I mainly see this issue when playing alone, because I have no one to actually help me with sending troops. To make the game more challenging and fun for everyone, I thought it'd be nice to get rid of this broken stragety. Making the Necromancer (Level III shulker) a little more expensive could also be something to consider.
Here's a little visual example of what I mean:
2
It's just very irritating if a player decides to place random archer towers all over the place which makes it nearly impossible to organize your defence at all. You won't be able to place anything like Quake and Ice towers to slow the enemy down, neither can you place anything that effectively kills the troops, which might just cause you to lose the game without being able to do anything about it. I don't feel like /votekick is a very practical solution to this, because it can be abused pretty easily by people, so I won't say adding the option back would be a good thing.
Thanks for taking the time to read this, if you came this far. I'll add a poll in which you can vote whether you like this proposal or not. Leaving feedback as to why you like or don't like this idea is highly appreciated.