TheSweetSuitMan
Well-Known Member
To start things of, great work on the new (or should I say renewed ;)) parkour game! I quite like it so far, but I think there is room for improvement to help it sustain for a longer period, instead of fading away with the hype train.
Casual (easy, normal hard)
As for competitive, I currently don't like it too much (it's fun, don't get me wrong, but it could be way better).
Casual (easy, normal hard)
- Add a leaderboard for best times (general, not personal)
- Move 'Drought' to 'medium' because of length
- Remove the chickens under de first 2 jumps in the first level of the map 'barn' (You don't get teleported back when you fall on them)
- Add a 'play again' button
- Add a way to go to the next set of levels via chat (just like 'next level', but instead to a new set of levels)
As for competitive, I currently don't like it too much (it's fun, don't get me wrong, but it could be way better).
- First te maps are too big to really ever notice the player. I would suggest to make smaller maps where the opponent is better visible or have both players on the same 'track' and make them transparant. This would add some more tension.
- Display the both players best time, making you think 'oh he is noob' or 'Oh, he is really good'.
- Display checkpoint progression on the side of the screen.
- Add a few more checkpoint (like 2 more on every map). Currently it doesn't really feel like a race, because one mistake will set you back too far. Players tend to take it slow as not failing is more important than speed (this should remain this way, but by adding a few more checkpoints players will have more 'motivation' to try to go faster)
- On the piano map, I really dislike the ladder parkour. It's tedious and the lack of checkpoint(s) before the ladder jumps forces the player to jump the entire piano part again, which is in comparison to easy.