Message for Sensored Words in Party Chat
Hi there! It's me with yet another suggestion! This time I'm going to talk about the party chat profanity filter!
What is the problem?
Communication is key. In games such as Team EggWars it is important to talk to each other to know what's up. Some words, however, aren't allowed to be said. I agree on that part; it's nice to have a filter everywhere in the server. The problem though is that we, the community, don't know WHICH words are filtered out, and which aren't. Sometimes I just talk and it doesn't make sense anymore since one message is missing for other players.
How do we fix this?
To know whenever a word is filtered, I've thought of a few solutions:

This way the sender of the message also knows their message isn't delivered to the other players. A con with this solution would be that the sender would probably be confused as heck at first, which could lead in them sending the message a few times again to see if it delivers and it isn't their ping

This way the sender of the message instantly knows what's up! A con with this solution would be that this message could be spammed by people making it trigger a lot. On the other hand, they could also spam chat, which is mutable anyways

This way everyone knows there has been a filtered message! That would be something replaced with either asterisks (*), percent signs (%), or whatever could replace it. A con with this solution would be the limitation on amount of characters of the same kind that can follow each other up, but there is probably something with developing possible.
Let me know what you think! Please react to this thread with



