betty's oldies
Forum Expert
Today I suggest a game mechanic from another place.
Suggestion
Add a /playtime command. When a player uses this command, he/she is given the amount of time he/she has spent playing on the server (does not count AFKing in lobbies) for that day. The timer is reset at the end of the day (defaults to GMT+2, same as when daily challenges are reset).
Because the majority of our players are young and are students, gaming can affect the time of the player. Too much gaming can lead to addiction, in turn affecting schoolwork and health. For this reason, it is best we reduce the rewards based on the amount of time played. This reduction does not apply to achievements or daily challenges.
First 3 hours of play: 100% EXP and points, normal chance of cubelet (let's say the chance is 10%)
Next 2 hours of play: 50% EXP and points, halved chance of cubelet (this means the new cubelet chance is 5%)
Over 5 hours of play: 0% EXP and points, 0% chance of cubelet
As stated earlier, at the end of the day (0:00 server time of the next day), the amount of time spent on the server is reset to 0 hours, thus the player can play up to 5 hours again until 0% rewards.
Examples
In Vietnamese
Translated from Vietnamese to English using Google Translate:
Suppose we have a player who logs on at 3AM server time and plays 3 hours until 6AM. When he types /playtime, /playtime will tell the player that he has played the server and the % of the rewards. In this example, it will display "playtime: 3 hours, 0 minutes, and 0 seconds, 50% EXP and points, halved chance of cubelet." Relogging will not reset /playtime. So, if he logs off and relogs at 8AM, /playtime will still show that he's played for 3 hours, 0 minutes, and 0 seconds.
Suggestion
Add a /playtime command. When a player uses this command, he/she is given the amount of time he/she has spent playing on the server (does not count AFKing in lobbies) for that day. The timer is reset at the end of the day (defaults to GMT+2, same as when daily challenges are reset).
Because the majority of our players are young and are students, gaming can affect the time of the player. Too much gaming can lead to addiction, in turn affecting schoolwork and health. For this reason, it is best we reduce the rewards based on the amount of time played. This reduction does not apply to achievements or daily challenges.
First 3 hours of play: 100% EXP and points, normal chance of cubelet (let's say the chance is 10%)
Next 2 hours of play: 50% EXP and points, halved chance of cubelet (this means the new cubelet chance is 5%)
Over 5 hours of play: 0% EXP and points, 0% chance of cubelet
As stated earlier, at the end of the day (0:00 server time of the next day), the amount of time spent on the server is reset to 0 hours, thus the player can play up to 5 hours again until 0% rewards.
Examples
In Vietnamese
Translated from Vietnamese to English using Google Translate:
Suppose we have a player who logs on at 3AM server time and plays 3 hours until 6AM. When he types /playtime, /playtime will tell the player that he has played the server and the % of the rewards. In this example, it will display "playtime: 3 hours, 0 minutes, and 0 seconds, 50% EXP and points, halved chance of cubelet." Relogging will not reset /playtime. So, if he logs off and relogs at 8AM, /playtime will still show that he's played for 3 hours, 0 minutes, and 0 seconds.
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