Disagree with me all you like, this is just my opinion.
Potions in Tower Defence are too OP. In fact, I have no issue with most of the "attacking" potions such as Zeus Rage and Inferno. However, the speed and regeneration potions are horrid:
1. The cooldown is very small. Potions can be used about once every 5 seconds, and when you have an enemy constantly spamming speed and regen on a tanky mob it becomes an unfair nuisance.
2. Speed and regen potions are SO CHEAP. They only cost about 200-300 XP to unlock, which is very little, and to purchase them it's around 800 coins. I know this doesn't sound cheap, but at this point in the game that is a pretty small amount.
2.5. You can hold loads of them. The kinds of players who I talked about earlier (potion spammers) just always seem to have so many so quickly. I believe this is because they buy like 20 potions beforehand. This isn't a huge one to me, but I'd prefer if some sort of limit was put on how many potions can be held at once, I think it should be no more than 10.
3. They're just generally really good. The speed potion almost doubles the mobs speed, and of course it works for all of those mobs. This is annoying because they speed through your defences, even if you have an ice tower or use freezing AoE. The regen potion is even meaner, basically making mobs unkillable if you don't have several towers attacking them at all times, and with the speed that will NOT happen.
I'm not saying potions are necessary bad or should be removed, but they're just a huge horror when spammed.
My solution:
I propose a simple solution: Increase the cooldown on potions. Currently it's about 5 or 6 seconds, I think it should instead be around 15 or 20 seconds. Potions are meant to be a small boost, to help your mobs fight. You shouldn't be able to do that all the time. Think about Mario Kart: you can't always use a Mushroom or something, you have to wait for an item box. There needs to be some sort of limit on potions, and I think an increased cooldown is the way to go.
Potions in Tower Defence are too OP. In fact, I have no issue with most of the "attacking" potions such as Zeus Rage and Inferno. However, the speed and regeneration potions are horrid:
1. The cooldown is very small. Potions can be used about once every 5 seconds, and when you have an enemy constantly spamming speed and regen on a tanky mob it becomes an unfair nuisance.
2. Speed and regen potions are SO CHEAP. They only cost about 200-300 XP to unlock, which is very little, and to purchase them it's around 800 coins. I know this doesn't sound cheap, but at this point in the game that is a pretty small amount.
2.5. You can hold loads of them. The kinds of players who I talked about earlier (potion spammers) just always seem to have so many so quickly. I believe this is because they buy like 20 potions beforehand. This isn't a huge one to me, but I'd prefer if some sort of limit was put on how many potions can be held at once, I think it should be no more than 10.
3. They're just generally really good. The speed potion almost doubles the mobs speed, and of course it works for all of those mobs. This is annoying because they speed through your defences, even if you have an ice tower or use freezing AoE. The regen potion is even meaner, basically making mobs unkillable if you don't have several towers attacking them at all times, and with the speed that will NOT happen.
I'm not saying potions are necessary bad or should be removed, but they're just a huge horror when spammed.
My solution:
I propose a simple solution: Increase the cooldown on potions. Currently it's about 5 or 6 seconds, I think it should instead be around 15 or 20 seconds. Potions are meant to be a small boost, to help your mobs fight. You shouldn't be able to do that all the time. Think about Mario Kart: you can't always use a Mushroom or something, you have to wait for an item box. There needs to be some sort of limit on potions, and I think an increased cooldown is the way to go.