Minecraft PC IP: play.cubecraft.net

Do you agree?

  • SG should be tipped arrows!

    Votes: 6 33.3%
  • SG should have upon-kill effects!

    Votes: 4 22.2%
  • Remove, buff and nerf the kits in SG!

    Votes: 5 27.8%
  • (SG) TNT should only be ignited by FnS (Flint-and-steel) except for Demo-Users

    Votes: 3 16.7%
  • Potion-Clouds (Lingering-Potions) should be used more frequently!

    Votes: 3 16.7%
  • Achievements should give you special items such as cosmetics, and kits!

    Votes: 8 44.4%
  • The Beta-Lobby should be removed, because it's not used! (Bingo, Archer-Assault, and Infection)

    Votes: 4 22.2%
  • TD (Tower-Defence) bring back /vote kick!

    Votes: 5 27.8%
  • Stop focusing on adding maps to Minerware!

    Votes: 8 44.4%
  • (Arcade) Make more maps and gamemodes for Wing-Rush!

    Votes: 4 22.2%
  • Skywars kits should be removed, nerfed, and buffed!

    Votes: 2 11.1%
  • (Skywars) Combine Scout + Swordsman!

    Votes: 1 5.6%
  • (Duels) Make an instant Play-Again feature!

    Votes: 7 38.9%
  • Game-Chat should be toggled!

    Votes: 3 16.7%
  • (Duels) Add a ranking-system!

    Votes: 7 38.9%
  • (EggWars) Add kit-specific-perks, after-kill-status-effects, remove, buff, and debuff kits!

    Votes: 4 22.2%
  • Effects to enemy by death should be a thing!

    Votes: 3 16.7%
  • (EggWars) Remove Hardcore-Mode!

    Votes: 2 11.1%
  • (EggWars) Rework perks!

    Votes: 4 22.2%
  • (Speed EggWars) Bring back super-suspicious-sonic-speed!

    Votes: 3 16.7%
  • (Speed-Eggwars) Kits should be reworked!

    Votes: 2 11.1%
  • Add more items that can only be obtained by points / achievements / Level!

    Votes: 4 22.2%
  • Relic-Hunting + Lobby-Fishing should bring x2 more points, xp, and add loot-points.

    Votes: 4 22.2%
  • Lobby-Fishing + Relic-Hunting shouldn't have a points-cap!

    Votes: 4 22.2%
  • Lobby-Fishing + Relic-Hunting should have a leader-board(s)!

    Votes: 4 22.2%
  • Chest-Chasers should bring you 1,500+ points, 3,600+ XP, and 10,000+ lootpoints! (10 cubelets worth)

    Votes: 3 16.7%
  • Toggling the chat-filter should be a thing! (Blocking spam will stay the same.)

    Votes: 6 33.3%
  • I agree with everything!

    Votes: 2 11.1%
  • I agree with some things, but not all. (Comment, please.)

    Votes: 3 16.7%
  • Too long, didn't read. Anyways seems fun. ADD IT ALL.

    Votes: 2 11.1%
  • Self-Advertisement by Cube should only be done on Discord + Main-Hub!

    Votes: 5 27.8%
  • I disagree with everything, you're a dirt bag.

    Votes: 3 16.7%
  • With so much money on their hands, Cube-Craft should invest in adding proxies except for France.

    Votes: 3 16.7%
  • (Skywars) Projectiles shouldn't be disabled no matter what!

    Votes: 3 16.7%

  • Total voters
    18

Chum Chum

Member
Jun 7, 2018
84
101
24
90
There are a lot of problems with modern-day games inside Cube-Craft.
which I want to suggest ideas on, and bring up my opinion.

Because these are fantasies ideas that I shared with my friends, and they kept giving me motivation to type all of this.
I really want to express my opinion on the games in a way that more people can see, and give their opinion on it.
Hopefully no one will get too mad if I say or make something stupid, and yeah.
I really hope that you will find these ideas in fond.

And give you an idea, on how to fix / improve the games.

(The information in here is my personal thoughts and hopes, it's very fragile.
So please don't use bad-words, and try and give feedback.)


POINTS:

Now some of you might think,
"Listen dude, we already have Cubelets, why should we add more things to utilize points?"
Well what do you actually do with them?

> Unlock kits.
> Unlock + Improve perks.

But that's kind of it.

I mean sure, on the Parkour lobby, you can purchase new maps to try and fiddle with, and hope to reach that gold.

Well, lots of high-ranked players, have an enormous amount of coins, that they just cannot spend.

Moderators and YouTubers automatically get all of these perks, and it is sad.
So they just horde them.

"Okay, so rich people are tired of being rich.
Why should we care?
Like has been said before, we already have cubelets to obtain and unlock cosmetics."


I THINK THAT WE CAN ADD :

CLOTHES!
- That you can purchase with points!
HATS! - Which you can get with.. points..
WIN-EFFECTS! - Yeah this is getting old, AND NOW OBTAINABLE BY POINTS!
SPECIAL-EFFECTS!

Can you please add:

Effect upon kill.
Effect upon target-hit with a bow.
Effect upon killing an animal.
Effect upon death.
Effect upon teammate getting a kill / teammate dying.
TNT explosion effect.


Let's talk about Survival-Games for a few minutes.

There are a LOT of kits, which are absolutely useless.
This can be applied to ALL games.

And now I will talk about the kits of Survival-Games, because it's an awesome game, which has been dried out of players for WAY too long!

> Archer.
10% chance to return arrows that had hit a target.
+ Bow (Punch1)
- 8 Arrows

This kit, is absolutely useless.
First of all, it's super easy to find punch bows in Normal-Mode, and I doubt anyone will need them in OP/Basic.
Second of all, it has no upsides.
literally just gives you an item, and a useless ability, which you are most likely never going to use.
- I think this kit should be removed. I don't see any way that we can improve it.

> Peeta Bread
- 4 bread.

... That's it? Seriously? Just 4 bread and run off to the sunshine? No-no.
This is literally just food, no special ability to rely on, what the hell are you supposed to do against a person with an enchanted diamond sword!?
Suggest them to throw a bread-party!?
.. Actually it worked for me, that one time, many months ago.. ._.


> Bloodlust
- 1 kill grants a stack of bloodlust.
- 1 Bloostlust yields 5% damage, and -0.5 max hearts.
Max stacks: 4
-- Maximum effect: +20% dmg, while having 8 hearts in total. --

I think this is a very nice kit.
You deal extra damage, but you have less health.
But isn't that the same as Double-Edged? (Which I will talk about later.)

> Demolitionist
- TNT auto-ignites.
- Reduced explosion dmg.
4 TNT in your inventory.


This time though, you really messed up.

TNT already auto-ignites for ALL players, no matter their kit.
I think we can improve this, by:

Specifically for Demo, after 6 seconds, the TNT explodes.

Add a perk, that increase the explosion damage, and decreases the amount of time, that the TNT takes, before explosion.

Under what circumstances were you, that TNT was a viable option to use?

> Cleaning an FFA of 4 people.
> Trying to run away while being out-geared.

And what else?
TNT is a terrible weapon to use in the current game.

The specific kit, made for the TNT enthusiast, is outdone by EVERYTHING.

"Reduced explosion damage" - my butt! What the hell is the reduction going to do against an enchanted diamond sword!?
Just, add a perk.

And at maximum level, the TNT will explode after 3 seconds, deals no damage to the user, but it does deal +50% knock-back. (To the user. It deals still deals damage to the enemy.)

And disable auto-ignition for other kits.

THE ONLY WAY, that players should ignite TNT's, is by FnS's.
(Flint-&-Steel)


And for other players, it should take precisely 8 seconds, just like in the default game.

But honestly, it should deal some damage to the ground.
Just think of it, running around the map, escaping from a sharpness billion wooden-axe, and just making holes in the ground, as you go.

That'd be pretty gnarly, if you ask me.
Suddenly this kit isn't really for cowards.
And I think we can all agree, that if SOMEONE punches it, it should go to that direction.

So now you can deflect TNT's, while they also get an enormous buff, and deal a lot of damage.

If you really want to show how much you're angry, make another perk, for the percent success of deflecting a TNT with your bare fists.
And ONLY for your bare-fists.

And also, while using Demo, you can easily deflect TNT with your hands, and if someone shoots an arrow at it,

(Please add tipped-arrows to SG)

It would turn into a "Disease-TNT."
Which would inflict the TNT damage, make a hole in the ground, and spawn a small cloud of the effect it took.
So imagine this situation

Enemy: Haha! I have more gear than you!
- Demo places the TNT, it ignites in 3 seconds, and makes a hole at the ground. -
- Meanwhile, the Demo also punches it towards his opponent, just like in Slime-Survival,
And also shoots an arrow of poison towards it. -


Enemy:
Is now poisoned. Is now stuck in the ground for a few seconds. Now has no advantages.
This might sound overpowered, as hell.
But honestly, just how terrible can it make the game?
These abilities are SPECIFICALLY unlocked by the Demo kit.

I think we can all agree that this kit requires a BIG buff.

> BREWING ACCIDENT
- Random effects, every so often.


I love the idea of having changing status effects, but if it's just random, then it's really, REALLY annoying, and half-pointless.
What about...

After you gain speed 2 for 20 seconds,
(If someone hits you 3 times, this specific effect is disabled.)
And you suddenly "Need to catch your breath."
So you are now, slowed for 5 seconds!
(20sec of speed-2, 5sec of slowness-1)
So you have a big nice buff, and then you have a debuff.
So it's suddenly a bit more understandable to use. You don't need to rely fully on luck, and hope for strength-2.

How effects will work from now-on:

Speed 2 for 20 seconds.
After the 20 seconds, you get slowness 1 for 5 seconds.
If someone hits you 3 times, the speed is disabled. But you don't get the slowness.

Strength 2 for 45sec.
Weakness 1 for 12sec

Regeneration 2 for 1min
Poison 3 for 4sec.
(CHANCE) Wither 1, for 20 seconds. (Does not deal damage, just slows you, and makes noise.)

> CANNIBAL
Saturation effect upon killing a player.


I think it'd be better if you'd get +2.5 hearts, and your hunger + saturation will fill instantly, upon a kill.
Let's be honest, that seems pretty fair.

> MAN'S BEST FRIEND
- 1 Wolf egg.

Upon killing a player, you summon a tamed wolf.

(You can obtain other animals by new achievements / buy with perks, different animals have different pros and cons.)

Okay, so the wolf is immortal.

You cannot deal damage to it, only knocking it backwards.
But if the owner/user hits it accidentally 10 times, it despawns.

The wolf ignores damage, and per bite it will deal 1.5 hearts of damage.

(The wolf takes damage from lava, drowning, fall-damage, fire, and other juicy ways to murder animals.)

If you had already summoned a wolf, and this is your 2nd kill, your next wolves will be two puppies.
And they will deal 0.5 damage, ignoring armour.
And by default, they are already pretty swift. So I don't think we need to care too much about it.

Obtainable animals:

> SLIME:

First kill - you get a slime, which deals poison damage, it is immortal as well.
(doesn't take damage from anything. ANYTHING)

It deals poison 1 for 25sec, after it, it's poison 2 for 15sec, after that, is poison 3 for 8sec.
And that's it.
2nd kill: It's bigger. + You start at poison 2 for 15sec and after the effect is over, it deals poison 3 for 8sec.
3rd kill: It's even bigger. You start at poison 3 for 8sec.
Also, every minute, it poops out a small cloud of poison, for 15 seconds.
(Leaving a trail behind it.)
If your enemy has killed you, the poison stays.

> ENDERMITE

You spawn with 3 Endermites.
One of them follows an enemy-player, and they have the glowing effect.
(You can easily spot the Endermite from afar.)
If that person dies, the killer now gets tracked.
2nd Endermite does this as well.

3rd Endermite follows you around, and poops out ender-pearls every 1min 35s

(All Endermites are immortal, they cannot be killed by no means.)

> OCELOT

You get spawn with an ocelot, which deals +0.5 of your maximum damage.
If you hit a player with bare fists > Deals 1 dmg
If you hit with a wooden sword > Deals 4.5 dmg
Wooden-Axe > 7.5 dmg
Same goes for everything.

Does not work with enchantments.
Sharpness 1 diamond sword (8 dmg) > still 7.5

(You can kill the ocelot.)

> CATS

You spawn with a tamed cat,
Which meows at other players, dealing nausea for 10sec to nearby enemies.
(Radius is 25 blocks)

40% of all arrows that hit you, deal no damage.
But x2 the knockback.

> NINJA
10% chance to dodge an attack
- Leather boots with feather falling I/1


How about this:
- No one can see your name-tag.
- Critical hits deal the same as normal hits to you.
- Everything deals +25% dmg to you.
- You deal +25% dmg with a bow.


> FISHERMAN
Should be removed.

> ENCHANTER
Should be removed.


> DOUBLE EDGED.
I like this kit. It should stay the same.
Absolutely flawless.
Completely, 100% balanced.

> SCOUT

Similar to Brewing Accident.
You get speed 3 for 20sec, after-the-effect you get 12sec of slowness 2.

> TRACKER
Should be removed.

> PRYO
Should be removed.

> DIVER
Should be removed.

> SMUGGLER
Should be removed.


> GUARDIAN

1st-Kill: you get resistance 1 for the rest of the game.

2nd-kill: You get a wooden axe that deals 10 dmg.

3rd-kill: You get slowness 1, permanent.

4th-kill: You get slowness 2, permanent.

5th-kill: You get an additional level of protection to all of your current wearing armour.

6th-kill: Strength 1 for the rest of the game.


> MEDIC

You get regeneration 2, permanent.
Your hunger never goes down.
(Your saturation is at 0, so your only way of regeneration, is by the effect.)

1st-kill: +3 golden apples.

> VAMPIRE
Upon killing a player, you get:
Regeneration 3 for 6sec, + haste 2 for 12sec, + resistance 1 for 30sec.

Stuff that I think SG should have:

Add "Highest Kill Streak" for statistics.

Normal mode: add tipped arrows.
(Poison, instant-damage, glowing, slowness, and weakness.)

--- NEXT GAME ---

THE BETA LOBBY.

This is getting super-long, so I'll just say what's wrong with it and how to improve.

Remove it.
- It's just games that no one plays.
- Only for large parties.
- It's been out there for multiple months, and it's just.. bad.
Those games are finished, they seriously are, from my perspective.


- Bingo already has an icon on the compass-selection, meaning that the game is done.
Is it not?
- Archer Assault was a good game, but only if you have a team that would work together.

- Infection was, still has, and will continue to have, and it still does, and is. A good concept.
But seriously though, there are just no players.
And the game is broken completely.
People just kill themselves to become Infected and boom.
You have a team of of 11 players on a single person, winning only by running away.
With as much as this is fun, it's just annoying.

Let's talk about Bingo again, it's a nice concept, but it's deprived of players,
it has no base, it's too flawed.
It's just a decoration to Cube.
It fits with NOTHING.

--- NEXT GAME ---

Tower-Defence.


I love this game.
It just needs its old features back.
That's literally it.

> Bring back Vote-Kick.
> Add new "Destroy" option.

If a teammate is trolling, the team can destroy their towers, and then kick them off the game.
But instead of adding another point to 'Games-Played'
Show people that have trolled.
So that people may know trollers.
The game is completely balanced, it's so close to perfection, and I honestly have no idea what else to add.

--- NEXT GAME ---

Parkour is a very new game, and I don't really have anything against it.
It was, and still is, and hopefully will continue to be, a great and a wonderful game.
Except for more maps, I don't think I want to touch anything about it.


Minerware is also a very good game, that I personally really like.

I dislike the fact that there are so many maps.. why can't the team develop more mini-games?
Maps are half-useless.
It's annoying to see that message of "HEY! By the way we added loads more maps to MW! Go check 'em out!"
It's nice to see hype about it, but seriously.. it's kind of pointless.


I personally dislike Block-Wars, but it I don't think I've won/lost/played enough games to have justified opinions on it.
I just hate it. :p


Lucky-Bocks

I think we can all agree that this is basically Sky-Wars, but you need to break blocks, instead of opening chests.
And you simply ought to get diamond armour, otherwise you'll die instantly by mobs.
i.e Dragons. Lots of them.


Arcade

Current games:


Wing-Rush
- It's an amazing game, not too much potential, most people are lagging a lot, because of the insane amount of math, I believe.
This game, needs some love.
It's awesome, it's great, it's wonderful for rivalry.
But seriously, we need more focus on it, and add some more maps.


Line-Dash

It's not the best thing to ever happen.
it's very competitive, very repetitive, but it seems nice.
I like it.
I don't have anything else to comment on it. It's just.. a nice game. ^-^


Paint-Ball

I really hate it.
It's a terrible game, no excuses.
Replace the projectiles with bows, and we got ourselves Skywars-V2.


Layer-Spleef

I enjoy it a lot.
I have no idea how to improve it.
It seems like a great game from day-to-day, honestly.


Slime-Survival
I hate it.
Should be removed.
The concept is amazing,
the way everything was implemented was wonderful, but the god damn practice is just awful.
I hate it, so much.


Quake-craft
I really love this game, it's so !@#$ing good.
I have no idea how the hell to improve this perfect game.


and Barn-Brawl.
I think it got removed, not sure.
Either way, deprived of players, doesn't really seem like an awesome game.. ._.

--- NEXT GAME ---

Skywars

You love SW, I love SW, we all love SW!

There are a lot of kits, which I think are useless,

All kits mentioned below, should be removed.
(This is referring to the 1.9 proxy of SW)

Fisherman.

- Fishing rod.
- 5 cooked fish.
- Water bucket.


You get food, that's pretty nice.

A water-bucket, usually I'd find it between the three chests that spawn in the island by default, so I'd say this item is pretty
negative, because it's not so rare to find.

The fishing-rod is bad, it doesn't work.
It has no use / potential.

Digger

- Iron Pick.
(Unbreaking III/3 Efficiency II/2)
(And lots of extra ores.)


The fact that you get a pickaxe is nice.

The ores are wonderful, but it's about people who want to stay in their island, instead of building straight away to other neighboring islands, or to Mid,
And that's really annoying to deal with in the end-game.

I don't see anything positive about this kit.

Blacksmith
- Anvil
- Diamond helmet
- Protection I/1 book
- 32 XP pots.


Mid should be the one and only way to enchant your items.

Redstone Master
- 3 redstone repeaters,
- 20 redstone dust,
- 1 sticky piston,
- 1 hopper,
- 1 lever,
- 1 piston,
- redstone comparator.


It's just redstone equipment.
I'd admit that this is useful for making traps, but it's just sad to see too many people that don't know how to use this.
And it's too similar to Joker.

Chicken
- 32 Eggs
- Iron Leggings


With just, SO MANY PEOPLE disobeying the nature of the game to enable projectiles.
you might as well just remove this kit.

I remember it got nerfed some time ago, I personally really liked it, because it gave you 64 eggs, and that's it.
That's something that I am willing to buy!
But then again, there are just so many people that vote for no-projectiles.


Enchanter
- Enchanting table
- 32 XP pots.
- 16 lapis


This kit should be absolutely removed, Mid should ALWAYS have an enchanting table and an anvil, no matter what.
Making a kit about it makes Mid render useless.

All of the kits mentioned above, should be removed.

Lumberjack
- Stone axe
( Sharpness II/2, Efficiency III/3)
- 10 oak logs.

This. Kit. ROCKS.
BOOM! Instant super-awesome weapon, deals tons of damage,
And instantly 40 blocks to speed-bridge from your island to an enemy, or to Mid. It's great!


Scout
- 3 pots of speed 2 (30sec)
- Stone sword.


Strangely fun kit to play against, and as.

Pryomaniac
- FnS
- Lava
- Chain-Chest
- Pot of fire res.


> Throw the FnS away, use the bucket as soon as you see an enemy approaching.
And instantly throw the chestplate away, if you get anything better.
The first thing that I do, is drink the potion after equipping the chestplate,
So if I find a better one, I already have the fire-resistance, so I don't care about the high level of fire-protection I get from it.

This kit shouldn't be changed, it's great, and awesome.
Fun to play against, and as.

I don't want to comment on any of the perks, they're all balanced, and great.
But I really wish you'd get an effect after a kill, something like regeneration + resistance, to shield yourself from cleanups.
(For all kits)

Spiderman
- 15 cobwebs
- Leather-Suit.
- Jump-Boost potion.

I don't see too many people using this kit.
The cobwebs are annoying to deal with.
And the jump-boost is just terrible.

Fighting against this kit is one of the most humorous things I've ever done.
It deserves some love.

Joker
- 8 TNT
- 3 redstone torches,
- Instant-dmg pot.
- Wood-Sword
- Redstone block.
- 3 pressure plates.

This kit is very good for trapping, I admit.
But please, geez Louise, please give this man a chestplate with blast-protection, so that he'd be able to launch himself off to the sunset in an epic barrage of explosives and death, and the bluest variation of the sky.
(Instead of the wooden sword.)

Archer
- Bow
- 10 arrows
- Chain chestplate.

I personally dislike this kit, because it just gives you 10 arrows.
and most of the time your enemy would just, block themselves off deeper into their island, causing a stalemate.

Because if projectiles are enabled, and you have a bow to knock off anyone trying to leech to Mid.
Then boom.
Everyone can knock each-other off, causing a stalemate.
Annoying to deal with.

I seriously think that this kit should improve the bow a little, or maybe change the arrows into tipped ones.

How about making another perk, that you can change your arrows?
Maybe at Lv. 8 they'll give off Wither + Nausea for multiple seconds.
Maybe add a perk that [Percent]-chance of success, you get an additional power enchantment for it.

Smuggler
- You get a chest, when placed, is considered a 4th chest to your island.
(You get 4 chests instead of 3.)

I hate this kit, I think it should be removed.
But I think most people would disagree with me, as it's not really a bad thing to count your money on.

Enderman
- Leather-Suit.
- 20 Endstone.
- Enderpearl received upon 2min, 5min, and 10min into the game.


EP's should be a thing specifically obtainable from Mid.
I mean.. in OP-Mode, maybe you can get them off of refills.
But:

Basic - They should be completely disabled, which they are. So.. no complains!
Normal - You should get 4~ out of all the chests in Mid. You know, for convenience's sake.
Overpowered - You should get quite a lot of them in the game, but specifically from Mid-Loot, it's not really special otherwise.

Iron Golem
- Iron helmet
- Iron leggings

Can we all agree that this kit needs a full set of iron-armour, just like it used to have?
I mean, every other item off the ground is chain-mail, enchanted with protection.
Which I am pretty sure is better!

Healer
- Instant health II/2
- Splash potion of healing I/1
- Splash potion of regeneration

I think this kit should be removed.
But hey, it gives you lots of instant-health stuff.
So yeah.. whatever, in the 5-10 games I've been playing with it, it didn't really help, but it seems cool enough.

Bomber
- Golden boots
(Blast-protection II/2 + Feather-Falling I/1)

- 14 TNT
- 2 triplwire hooks
- 5 strings
- 10 redstone dust.


MOST FUN KIT. EVER.

I never used it, but I saw from time to time people that jumped off to space with this.
And yes, Joker should have the same ability. But come on.. two kits with pretty much the same goal!?
That's like... x2 the fun!

Swordsman
- Stone sword
(Sharpness II/2)
(6.5-dmg)

This is a pretty good kit.

Basic - Is the strongest sword in the game.
Normal - Is a very good weapon to start with.
Overpowered - Outmatched by EVERYTHING.

I think we can all agree, it's great in basic.
It's okay at Normal,
But god damn, it needs an upgrade on OP-Mode.
Maybe add knock-back 1 attached to it?
... No?
... Please?
Okay fine.. just.. increase the damage. Please.

--- NEXT GAME ---

PVP
(Duels *&* FFA)



- DUELS -

I think we all know what I'm about to say.

> There should be an option to disable rematches completely, and it will just automatically send you to another duel, after winning / losing the game.
Quick, and easy to understand.

> An option to toggle game-chat.
Like honestly, I don't want to talk to people I am about to fight with my life on the line here, about how their day was, and how to talk to them about mine, this isn't a cafe!

Oh right,
> Add a ranking system.
I think after killing someone, you should get a specific amount of points.
And it all goes down and up by your maneuvers in the game.

Your hit-streak, the amount of times you've missed, and hit your opponent.
And how quickly you've won the game.

(Yes, I know that Insane-Mode Quickdraw is faster than Overpowered OP-Warrior.)


But seriously though.. I want people to stop saying
"This guy just fights noobs all day, the only reason he is 1st is because he just plays this game way too much."

I mean.. yeah, it's a private problem.
But if you guys add that feature, not only do I personally gain, but also lots of others too.

THE POWER OF MARKETING.

FFA:
I don't know.
I seriously have no idea what kind of a chaotic disaster the players there deal with.
From my experience, it's great!
... Except for the cheaters.
But yeah, whatever.

--- NEXT GAME ---

Egg-Wars. *&* Speed

I think we can all agree, that the Speed variation is just a bad game.
By the first month of its release, the speed was removed, if my memory is not fooling me.
And that enormous sudden increase in movement speed, was pretty rational, understandable, and extremely fun to play with, and against.
Suddenly it removed speed-bridging, you'd just do it the same ol' way like everybody does.
So technically, it removed a skill-gap.
But the fact that everything was already higher-tier than the default game, boy oh boy was that fun!

Both variations pretty much go like this:
(For me at least, and I am talking about the Solo|Overpowered gamemode.)

> Get blocks to speed-bridge to your enemy-neighbor.
> Get 5 gold for a pickaxe.
> Leather suit.
> A single steak.

And shazam!
You just eliminated a player off of the game, you conquered a secondary island, you have x2 the resources, and you can spend 20sec running between them to get obsidian for your Egg, or a fancy upgrade to your weapon!


And then, repeat.
Go to the next island, and to the next.

Let's look at the kits for a few moments. I feel angry.

'Normal'-EW:

> Egg shell
- 8 diorite
Should be removed.
I don't see any way that it can be improved.

> Rabbit
- 3 carrots
- pot of jump-boost II/2

The carrots are useless, it'd be nicer if it'd be Golden-Carrots.
Please add a perk that per kill, you get 3 golden carrots, or another jump-boost potion.

> Money bags
- 10 iron tokens

Rather balanced, no matter what gamemode you're playing.
I really would like a perk, that per kill, you'd get 10/15/20 iron tokens.
And on OP-Mode, it should give you 20, instead of 10.
You know.. 'cause everything is supposed to be over-the-top.

> Buffer
- Pot of regen

Should be removed.
.
I see no way that we can improve it.

> Debuffer
- Pot of weakness
- Pot of slow

This kit is very nice, you can debuff your opponent in-case you are under-geared.
Seems very balanced.

Perk I've been thinking of:

Fever-Fish-Flashiness

Every time you die, you poop out a cloud of poison/weakness/nausea.

(Effect lasts longer, and is more powerful, per level.
And at maximum level, deals all three)



> Healer
- 2 golden-apples

(Normal) Per kill: Should get a single 1/3 golden apples.
(Overpowered) Per kill: Should get regeneration 3 for 12sec.

> Shell cracker
- Golden pick
(Efficiency I/1)


It's utterly useless to use at Hardcore-Mode.
It's absolutely useless to use at Normal-Mode.
It's ridicules to use at Overpowered-Mode.

Replacing the golden pick, with an iron one, and with extra sharpness, will be a good tool to use.
It's only useful for two occasions.

You get a pickaxe, so you don't need to purchase one.
It can be useful as an early-game weapon, get armour and blocks a bunch of food, and you're set to rule the world.

OP-Mode: It should have sharpness V/5
Normal: Sharpness III/3
Hardcore: Golden Efficiency 1

> Egg armour
- Leather armour

Terrible kit.
It takes 4 tokens of iron to purchase a full set of leather-armour.
And on OP-Mode, it's completely outdone, because ALL armour is enchanted with protection 4.

On OP-Mode: Armour is enchanted with protection 5, unbreaking 2.
On Normal: Protection 1, unbreaking 1.
Hardcore: Protection 1.

Perks:

(Normal) Per kill, gets resistance I/1 for 12sec.
(Overpowered) Per kill, gets resistance I/1 for 24sec + regeneration 2 for 6sec.
(Hardcore) Per kill, instantly regenerates 5.5 hearts.

> Feather feet
- Leather boots
(Feather-Falling I/1)

Should be removed.
I see no way this kit can be improved.

Global-Perks:

Iron-Belly
A chance to regain extra hunger when eating.

Is bugged.
Does not work.
Already has been reported.
Should be removed.

Eggcracker
A chance to gain a random positive potion effect when you break someone's egg.

You get speed I/1 for 20sec.
I don't see a way this can be improved.
Should be removed.

Feather-Weight

Take less fall-damage.


Magic Touch
A chance to get a block upon breaking it.

Lv. 1; 10% ]
Lv. 2; 12% |
Lv. 3; 14% |
Lv. 4; 16% | <--- Current default.
Lv. 5; 18% |
Lv. 6; 20% |
Lv. 7; 22% |
Lv. 8; 25% ]

My suggestion:
Lv. 1; 5% ]
Lv. 2; 10% |
Lv. 3; 15% |
Lv. 4; 20% | <--- Normal mode variation.
Lv. 5; 25% |
Lv. 6; 30% |
Lv. 7; 35% |
Lv. 8; 40% ]

Lv. 1; 12% ]
Lv. 2; 24% |
Lv. 3; 36% |
Lv. 4; 48% | <--- Overpowered mode variation.
Lv. 5; 60% |
Lv. 6; 72% |
Lv. 7; 84% |
Lv. 8; 96% ]

SPEED
___________________________________________
Overpowered - Movements speed is increased by x4.

All armour has protection 5.

All swords have sharpness 9.
All axes have sharpness 5.

Eggs
can only be broken by TNT.
Players get 8 snowballs per 48sec.

Upon killing a player, you get +64 durability.
Both to your armour, and weapon.

(No cost changes)

_____________________________________

Normal
- All players have speed 2 permanently.
(Effect stays as you respawn after death.)

Hardcore-Mode should be removed.


Speed kits:

Mixing spoon
- Wooden shovel
(knock-back 1)

I think it'd be better if for this specific kit, all of your weapons are now enchanted with knock-back 1.
(The enchantment is removed if you pass it to a teammate, and they collect it.
If they give it back, it stays normal, as if it was not affected by your kit.)


Eggsplosives
- 3 TNT
- Chain-Chest
(Blast protection II/2)

I don't think this is a very good kit.. your TNT is not a really good weapon.
The chestplate is terrible.
I think this kit should be removed.

Golden shell
- Golden chestplate.
- Golden boots.


No matter what mode, this kit is too useless to be real.
I think it should be:

Normal: You spawn with a full suit of gold.
Overpowered: All armour has protection 5, unbreaking 3.

Steak & eggs

- 3sec of resistance I/1 after eating a steak.

Currently:
Bugged.
Doesn't work.
Should be removed.

Mastermine
- Permanent haste I/1

Currently:
You lose the effect upon death, making the kit render useless, unless you manage to never die.
Which is too rare, and unreliable.

The effect should be permanent. No matter what you do in the game.

Egg legs
- 2 speed II/2 potions

Should be removed, as if the suggestion succeeds, everyone will already be extremely fast.


Perks:

Born to crack
A chance to get haste after breaking a block of obsidian

You get haste I/1, which doesn't help if you need to break the obsidian, and after you do it, you get haste.
The perk should be removed, not reliable enough.
And I don't know how to improve it.

Golden bounty
A chance of getting 10-20 golden ingots after breaking an egg.
(Please change the 'Ingots' to 'Tokens' in the description.)

Most of the time you will be fighting players, rather than breaking eggs.
20 golden tokens is not reward that suffices.
Per level, you should get a higher chance + higher maximum amount.

Lv. 1. 3% ]
Lv. 2. 5% |
Lv. 3. 7% |
Lv. 4. 9% | <--- Current default.
Lv. 5. 11% |
Lv. 6. 13% |
Lv. 7. 15% |
Lv. 8. 17% ]

Level (Of the perk) Chance (Of success) Amount (Of tokens)
Lv. 1. 15% (4)]
Lv. 2. 25% (8)|
Lv. 3. 35% (12)|
Lv. 4. 45% (16)| <--- Global chance, my suggestion.
Lv. 5. 55% (20)|
Lv. 6. 65% (24)|
Lv. 7. 75% (28)|
Lv. 8. 85% (32)]

Upgrader

A chance of getting a speed effect after upgrading a generator.

I think the effect needs to be stronger, and lasts longer.


Lv. 1. 5% ]
Lv. 2. 7% |
Lv. 3. 9% |
Lv. 4. 11% | <--- Current default.
Lv. 5. 13% |
Lv. 6. 15% |
Lv. 7. 17% |
Lv. 8. 19% ]

Lv. 1. 16% ]
Lv. 2. 24% |
Lv. 3. 32% |
Lv. 4. 40% | <--- Global chance, my suggestion.
Lv. 5. 48% |
Lv. 6. 56% |
Lv. 7. 64% |
Lv. 8. 72% ]

Levels 1-4
> 16% / 24% / 32% / 40% of success to:
> Speed 1, for 12sec.

Level 5:
> 48% of success to:
> Speed 2, for 24sec.

Level 6-8
> 56% / 64% / 72% of success to:
> Speed 3, for 36sec.


I know that this is a VERY long post, and I am sorry that I can't make this shorter, but I really, seriously did try to make it as short as possible.

--- WARNING, THIS IS A RANT ABOUT GLOBAL STUFF ABOUT CUBE. ---

There are a lot of games which are just decorations for Cube, and no one plays them.
And those who do, most of the time have no idea what they are doing.
There are a lot of games with problems, which have been reported so many times.

And the team just keeps adding games, that most of the community never asked for.
There are a LOT of updates, which are just annoying to see.
They are not exciting, they are adding content that no one really cared about.

Instead of fixing the games that already exists, Cube is adding games, and more and more.
And they are all flawed.
The games that already exists, and are considered ''main-stream'', have so many god damn problems.

The cubelet update was a terrible one.
I had 1,200 cubelets, before the update.
That means, that they all convert into normal cubelets, right?

1,200 ubers won't be a good choice, would it?

So,
1,200 divided by 5 = 240
That's 240 Super-Cubelets.

So 240 divided by 5 = 48.
That's 48 Uber-Cubelets, which I did not get.

I got less than 12, god damn it.
Which is seriously annoying in the aftermath.
So I had to have 1,201 normal cubelets.
(Because everyone on the server got a free extra one.)

And now I will divide them by 5, which creates 240 Super-Cubelets, with 1 extra normal one.
And then I will divide them again, to 48 Ubers, with a single normal one to remain.

Most people with extremely high quantities of Cubelets were almost "robbed" of them.
Maybe there was a tax-percent, but why should it be a variable!?


____________________________________________________________________
And except for that, there were so many items which were seriously awesome to have.
But now you can unlock all cosmetics with Cubelets.

Oh, before the update, you were level 100, and you got the troll hat?
Well now now look at a level-4 player gets the same hat by a normal cubelet.
I mean.. how the hell am I supposed to be proud at my hats!?

And there are so many of them, which are completely useless.
They're just objects.
They don't even look good.

THEY'RE OBJECTS.
They're not fashionable at all!
I have 150 hats that are all utterly useless!

The Bee set, which was completely mythical, has no downgraded to being a Rare type!
That's a pretty huge difference for players who got it by opening THOUSANDS of cubelets!

THERE ARE SO. MANY. CAGES.
This is genuinely annoying, I wish I could just outcast most of them.
I have 34 cages, and I barely even use 3.

Stuff that the fashion-team should be focusing on, are stuff that you'd see most of the time.
And well, what do you do most of the time?
Fly around the lobby, playing Relic-Hunting, and Lobby-Fishing?!

(I play Lobby-Fishing quite a lot.. so..)
Chest-Chasers is also a terrible game, because it's not even considered as a game!
A chest spawns inside the hub, every 4 hours, and you try to be the first to find it in the lobby, and you get points, cubelets, and level-experience.

BUT IT HAS A COOL-DOWN OF A WEEK.

It's so hard to not use swear-words, as well.
So PLEASE, add a new feature:

You can disable, and enable the chat-filter.
It will automatically enable itself, because you know.. children play these games.. and whatnot.
BUT SERIOUSLY.

There are a LOT of people who are toxic.
And when you can't express yourself to the world, and you need to mask so many words, it just feels wrong.
You think I will relax after you block my chat-messages? Or will I get even more angry?

And some people laugh at these people.
And I am very sure, that we all use swear-words from time to time, no matter our age, country, language, and whatnot.

So why not add a feature, that lets you disable that?
People can use whatever word, they can speak in whatever language!
.. But yeah, a certain filter to block spam-messages will definitely be enabled.. 'cause who wants to just see spam.

My name is Chum-Chum, hopefully I will see you in an awesome, great, and a wonderful occasion.

SEE YOU, SPACE COWBOY.
 
Last edited:

Chum Chum

Member
Jun 7, 2018
84
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You only mentioned stuff in games themselves, not even how stuff is run as a whole, how ex-staff are treated, how the forums are handled, etc.
Well okay then, I changed the title.
It's 00:09 right now, so no way I am re-editing this, and adding stuff about the Forums and stuff about how staff, ex-staff, YouTubers, and all of that jazz is treated and seen.
 

Chum Chum

Member
Jun 7, 2018
84
101
24
90
He’s right you know. Obviously you haven’t been interacting with the forum community for long, so you wouldn’t know the big picture.
Well, I am not going to defend myself.
You're right.
But I'm pretty sure I got quite close, to where I've set my goal.
I wanted to express my opinions on games, I do see myself as a veteran though, as I've played Cube for multiple years now.
I don't want to drag this off-topic, compared to what the thread is about, so I'll stop talkin'.
See'ya later, and please, if you got some time, inform of what's that big picture you two are referring to.
 

Xoko

Well-Known Member
Aug 17, 2016
8
11
78
U.S.A.
Personally, I heavily agree about the proxy thing in the vote options.
Numerous people are complaining about "laggers" aka Americans/Canadians/South-Americans or just people halfway across the planet from where the server is actually hosted. And to reduce this problem I think the only 2 proxies that'd be necessary would be a US hosted one, and a Brazil one since I've seen a lot of argentinian/columbian etc people on the server. Although I am american and I get 130ms on average so to many this is looked upon as an advantage, my hits are minorly delayed as well as my knockback (although I do not see my own delayed kb from my perspective). I've adapted to fighting 200ms+ players or just 'laggy' people in general, but for those who actually live near the host and get around 50ms, I just feel sorry for them.

Also sorry to sorta bag on the staff or whatnot, but it seems a little ridiculous how 1.7 PvP practice servers tend to have one or more proxies, yet cube is one of the top 10 voted servers, has highly expensive ranks with many people who have purchased them, and is still yet to implement any proxies. :thinking:
(however if there is some understandable reason for the lack of proxies while being a large server, such as how the server is hosted or the coding or whatnot being too complicated, then I can understand).

TL;DR ~ I strongly agree that cube should have at least one proxy (preferrably in the US since it's not too far from Canada, and not too far from Brazil, and many players come from here). I find it funny how small PvP practice servers have one or more proxies, but cube is a large server with considerably expensive ranks and is still YET to implement even ONE proxy.
 
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SkoodyDood

Dedicated Member
Jul 7, 2016
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Joe...
Now, I must admit, this is a really, and I mean, really long and well-done post. I would reply... but you've added a lot of stuff to cover. My reply will simply be in the poll as it seems you put it to a lot of detail. Thanks for the post, might get the management team to read it.
 
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D

Deleted member 352903

Guest
All kits mentioned below, should be removed.

Fisherman.

- Fishing rod.
- 5 cooked fish.
- Water bucket.


Spiderman
- 15 Cobwebs
- Leather suit
- Jump-Boost pot.


Digger
- Iron Pick.
(Unbreaking III/3 Efficiency II/2)


Redstone Master
- 3 redstone repeaters,
- 20 redstone dust,
- 1 sticky piston,
- 1 hopper,
- 1 lever,
- 1 piston,
- redstone comparator.


Farmer
- Golden hoe
(Fire-Aspect I/1)
- Golden leggings
(Protection I/1)
- 3 Golden carrots.
- Spawns with 5 chickens.


Chicken
- 32 Eggs
- Iron Leggings


Joker
- 8 TNT
- 3 Redstone torches,
- Instant damage potioin,
- Wood sword,
- Redstone block,
- 3 Preassure plates.


Archer
- Bow
(10 arrows)
- Chain chestplate

Enchanter
- Enchanting table
- 32 XP pots.
- 16 lapis


Smuggler
- Extra chest.

Enderman
- 20 end-stone
- Black-Leather Suit.
- Gets an enderpearl on 2min, 5min, and 10min into the game.


Iron Golem
- Iron helmet,
- Iron leggings


Healer
- Instant HP II/2
- Splash instant HP I/1
- Splash pot of regen.
why?
 
D

Deleted member 352903

Guest
Wait I'm just gonna reply again...
ok so, I did read your thread, and there's something I don't like. You're suggesting to remove some amazing kits
Fisherman.
- Fishing rod.
- 5 cooked fish.
- Water bucket.
This kit may be useless in 1.9, but in 1.8, fishing rods are useful. + you have food and a water bucket, for water drops. That makes this kit useful
Spiderman
- 15 Cobwebs
- Leather suit
- Jump-Boost pot.
This kit is useful too. Cobwebs are very nice to make good traps. + you have armor and jump boost. You can use the potion to make traps, too
Digger
- Iron Pick.
(Unbreaking III/3 Efficiency II/2)
Useful too! Yep, it's useful to make traps, and it's a good pickaxe. Plus, I think you forgot that with this kit you also get iron, diamonds and coal(?) I'm not sure...
Redstone Master
- 3 redstone repeaters,
- 20 redstone dust,
- 1 sticky piston,
- 1 hopper,
- 1 lever,
- 1 piston,
- redstone comparator.
No! This is one of the best kits! It's incredibly useful to make traps. But I think the hopper should be removed from it, and there should be 2 pistons and 2 sticky pistons
Farmer
- Golden hoe
(Fire-Aspect I/1)
- Golden leggings
(Protection I/1)
- 3 Golden carrots.
- Spawns with 5 chickens.
I'm neutral. Some time ago, @Sweetenerera, Sylvaly and I, used to pick this kit to craft arrows in No Projectiles mode. It was fun lol. We crafted bows too, and recked tryhards
Chicken
- 32 Eggs
- Iron Leggings
Neutral too. I've never used this kit, but hey, 32 eggs... Sounds good
Joker
- 8 TNT
- 3 Redstone torches,
- Instant damage potioin,
- Wood sword,
- Redstone block,
- 3 Preassure plates.
TNT jump kit. It's useful
Archer
- Bow
(10 arrows)
- Chain chestplate
No, this one is useful too. You've a pretty good chestplate + arrows, I don't see why it's useless
Enchanter
- Enchanting table
- 32 XP pots.
- 16 lapis
Don't remove this one. Wow, you can enchant diamond swords, armor, etc. It's a good kit too
Smuggler
- Extra chest.
Never used this kit
Enderman
- 20 end-stone
- Black-Leather Suit.
- Gets an enderpearl on 2min, 5min, and 10min into the game.
I always use this kit. It's one of the best kits lol: you get full armor, blocks and an ender pearl, which you can use to run away from players
Iron Golem
- Iron helmet,
- Iron leggings
Ah, this kit became useless when they removed the iron chestplate and boots from it. I suggest to change it too:
- Iron chestplate
- Iron leggings
Healer
- Instant HP II/2
- Splash instant HP I/1
- Splash pot of regen.
Never used this kit, but hey, it gives you regeneration and healing. I don't see why it's useless, I like it
 

schot

Well-Known Member
Dec 12, 2017
334
575
109
20
Fisherman.
- Fishing rod.
- 5 cooked fish.
- Water bucket.
This kit I actually use sometimes in 1.8 so dont remove it

Digger
- Iron Pick.
(Unbreaking III/3 Efficiency II/2)
DONT remove this one. It was my First kit I had ever bought back In 2016. It Brings back to many Good memorys
Redstone Master
- 3 redstone repeaters,
- 20 redstone dust,
- 1 sticky piston,
- 1 hopper,
- 1 lever,
- 1 piston,
- redstone comparato
Nope this is one of the best kits if you want to trap.
Archer
- Bow
(10 arrows)
- Chain chestplate
Why? So you can trqhard more without getting shot of??

Enchanter
- Enchanting table
- 32 XP pots.
- 16 lapis


Smuggler
- Extra chest.

Enderman
- 20 end-stone
- Black-Leather Suit.
- Gets an enderpearl on 2min, 5min, and 10min into the game.


Iron Golem
- Iron helmet,
- Iron leggings


Healer
- Instant HP II/2
- Splash instant HP I/1
- Splash pot of regen.
These are all decent kits, why do you want them to be removed Just why???
Can we all agree that Swordsman and Scout should just combine?
like, seriously.. sharpness 2 isn't that great alone.
I wouldn't purchase it for 1,400 points.
LOL IS YOU STUPID. This are littterly the two best kits and you want to COMBINE them. And you are complaining about the game that it isnt balanced...
Personally, I heavily agree about the proxy thing in the vote options.
Numerous people are complaining about "laggers" aka Americans/Canadians/South-Americans or just people halfway across the planet from where the server is actually hosted. And to reduce this problem I think the only 2 proxies that'd be necessary would be a US hosted one, and a Brazil one since I've seen a lot of argentinian/columbian etc people on the server. Although I am american and I get 130ms on average so to many this is looked upon as an advantage, my hits are minorly delayed as well as my knockback (although I do not see my own delayed kb from my perspective). I've adapted to fighting 200ms+ players or just 'laggy' people in general, but for those who actually live near the host and get around 50ms, I just feel sorry for them.
YES LETS SPLIT THE COMMUNITY!!!!! SO YOU ONLY PLAY AGAINST PEOPLE WITH
< 30ms SO WE CAN TRYHARD MORE AND DONT PLAY AGAINST LAGGERS!! This is the best idea ever!!!
 

Lezappen

Forum Expert
Jan 30, 2016
2,174
3,886
338
Toulouse (France)
Scout
- 3 pots of speed 2 (30sec)
- Stone sword.


Strangely fun kit to play against, and as.

Can we all agree that Swordsman and Scout should just combine?
like, seriously.. sharpness 2 isn't that great alone.
I wouldn't purchase it for 1,400 points.
No no no no no no, if you have scout, why don't you scout the chests for a sword?

Swordsman guarantees you will have a sword and scout is great for making really fast bridges, together, they would be a game breaking kit were players will speed bridge to the neighbour before that one can even loot a sword, it would be an unfair kit.

ikr but you still split this beautiful community
I don't think you understood the quote you posted above your comment, it wouldn't split the community.
The proxy would just be an outpost with a fastlane towards cubecraft rather than people having to make their own roads to reach cubecraft.
 
Last edited:

Chum Chum

Member
Jun 7, 2018
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Now, I must admit, this is a really, and I mean, really long and well-done post. I would reply... but you've added a lot of stuff to cover. My reply will simply be in the poll as it seems you put it to a lot of detail. Thanks for the post, might get the management team to read it.
Well lad, thank you very much!
 
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