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ItsMaxxie

Novice Member
Dec 11, 2017
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hi cubers

My suggestion is getting experience for a kill in FFA . At the moment you only get one point and maybe you should get 2/3 experience too , so you level up a bit . Not necessary a lot but just a suggestion .

, -
I like that :D
 
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Chadowen

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Feb 2, 2019
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Well not a bad idea but people can farm for exp like that, idk maybe they won't
 

Lezappen

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Jan 30, 2016
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I'm going to go against the flow and say that I don't think this is a good idea..
It would be possible to farm xp, even if it would be punishable, it would be way too tempting for players to do it.
If there was a way to gain xp in FFA it would need to come from a different source since this would give players more reason to kill other players.

This can lead to players forming groups in order to have an advantage over others in a worse and more toxic way than they currently are since their gameplay will be more focussed on optimizing kills over game time and that is the most efficient way of doing it besides kill farming.
 
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Story

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Jan 30, 2014
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I'm going to go against the flow and say that I don't think this is a good idea..
It would be possible to farm xp, even if it would be punishable, it would be way too tempting for players to do it.
If there was a way to gain xp in FFA it would need to come from a different source since this would give players more reason to kill other players. This can lead to players forming groups in order to have an advantage over others in a worse and more toxic way than they currently are since their gameplay will be more focussed on optimizing kills over game time and that is the most efficient way of doing it besides kill farming.
They could easily make it so you cant get a specific amount of XP from one player in an hour.

Also the part about players forming groups already happens in FFA and also you could say the same thing about EggWars. "People will start teaming with their friends and being toxic and focussing on the game for XP." FFA is Free for All, remember.
 
D

Deleted member 59979

Guest
I'm going to go against the flow and say that I don't think this is a good idea..
It would be possible to farm xp, even if it would be punishable, it would be way too tempting for players to do it.
If there was a way to gain xp in FFA it would need to come from a different source since this would give players more reason to kill other players.

This can lead to players forming groups in order to have an advantage over others in a worse and more toxic way than they currently are since their gameplay will be more focussed on optimizing kills over game time and that is the most efficient way of doing it besides kill farming.
No one is gonna bother farming FFA for XP when they can just buy a multiplier and have a cup of tea while they level up over time.

Also as Story said, it could be very easily made to stop people getting XP after killing people so many times, which I believe that they already do with points.
 

theTrainZ

Member
May 25, 2019
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This can lead to players forming groups in order to have an advantage over others in a worse and more toxic way than they currently are since their gameplay will be more focussed on optimizing kills over game time and that is the most efficient way of doing it besides kill farming.

Literally already happens all the time and people are toxic so what . In eggwars and other games people can also be more toxic when there is a point multiplier active . And it is free for all so everyone can do what he or she wants
 

AngelClick3r

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Oct 12, 2018
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No me parece ya que en 1 hora de juego que estes jugando en esta modalidad facil te haces mas de 50+ asesinatos y seria muy cheto conseguir experiencia pero de todos modos gracias por la sugerencia :D
 

theTrainZ

Member
May 25, 2019
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What’s the point of getting experience in any gamemode? You get experience from games, so that should be applies to FFA as well. Or do you think should be removed on every gamemode?

It’s just not necessary and as we all know cubecraft , they will look at this thread but it will never be in-game.
 
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