I know very recently they added the new Eggwars Update but disappointingly only managed to add 3 abilities, but my purpose now is to suggest some new ones that hopefully will get added
Please feel free to nerf some of these abilities or suggest your own
-Stunning Arrow: Have a chance to give blindness to your enemy so they can't see
E.g Level 1 1% chance etc
Level 1 : blindness for 1 second
-Money Collector : Have a chance to get an extra token
Every time u level the ability up it increases the chance
e.g Level 1 Iron gen 5% , Gold gen 3% Diamond gen 1%
(ability refreshes after collecting 5 of the same token you are collecting) ABILITY ONLY WORKS IF THE RESOURCE SPAWNED ON THE GENERATOR
-Miner : Mines blocks faster
The ability increases the speed of mining
e.g Level 1 mines Sandstone 10% faster, Mines obsidian 3% faster Etc (if the ability fails it will reattempt to allow you to mine faster after breaking 5 of the same block)
-Angel's Blessing: Could restore X hearts if in danger
e.g Level 1 5% chance etc
BONUS: if you are out numbered the ability will double its chance (or increase), the ability can be reused after X time, the only catch is if it double its chances then it will double the time before it gets reused
-Archer's Support : Could make an arrow shot hit the target of was shot nearby and missed
e.g Level 1 4% chance
If this ability was activated it might not be able to fuse with Stunning arrow as only 1 may work
-Swordsman's Strike : Could give the enemy temporary nausea if hit with a sword
e.g Level 1 4% chance
Ability may only be activated when sword is 75%+ charged up (meaning spam clicking won't work) ty @Da_Steel_Dragon for idea to change debuff
-Lumberjack's Chop : Could slow down the enemy temporarily if hit with an axe (1.8 is the only problem)
e.g Level 1 4%
Ability may only be activated when axe is 70%+ charged up (Spam clicking won't work)
-Blacksmith's Care : Any Weapon or armor or shield will increase durability slightly (only 1 at a time)
e.g Level 1 3%
Depending on the level is the speed of recovery, may recover X durability every 5 minutes
(Quick Grasp Of This Ability : A random mending enchant that requires no exp will be applied to a random piece of armor/weapon and repair the durability for a few seconds, conditions : must not be attacked by a player for 5 minutes, ability recharge is 5 minutes)
That is all i have for now, please feel free to suggest your own or nerf mine :D
Vote Fairly!
Please feel free to nerf some of these abilities or suggest your own
-Stunning Arrow: Have a chance to give blindness to your enemy so they can't see
E.g Level 1 1% chance etc
Level 1 : blindness for 1 second
-Money Collector : Have a chance to get an extra token
Every time u level the ability up it increases the chance
e.g Level 1 Iron gen 5% , Gold gen 3% Diamond gen 1%
(ability refreshes after collecting 5 of the same token you are collecting) ABILITY ONLY WORKS IF THE RESOURCE SPAWNED ON THE GENERATOR
-Miner : Mines blocks faster
The ability increases the speed of mining
e.g Level 1 mines Sandstone 10% faster, Mines obsidian 3% faster Etc (if the ability fails it will reattempt to allow you to mine faster after breaking 5 of the same block)
-Angel's Blessing: Could restore X hearts if in danger
e.g Level 1 5% chance etc
BONUS: if you are out numbered the ability will double its chance (or increase), the ability can be reused after X time, the only catch is if it double its chances then it will double the time before it gets reused
-Archer's Support : Could make an arrow shot hit the target of was shot nearby and missed
e.g Level 1 4% chance
If this ability was activated it might not be able to fuse with Stunning arrow as only 1 may work
-Swordsman's Strike : Could give the enemy temporary nausea if hit with a sword
e.g Level 1 4% chance
Ability may only be activated when sword is 75%+ charged up (meaning spam clicking won't work) ty @Da_Steel_Dragon for idea to change debuff
-Lumberjack's Chop : Could slow down the enemy temporarily if hit with an axe (1.8 is the only problem)
e.g Level 1 4%
Ability may only be activated when axe is 70%+ charged up (Spam clicking won't work)
-Blacksmith's Care : Any Weapon or armor or shield will increase durability slightly (only 1 at a time)
e.g Level 1 3%
Depending on the level is the speed of recovery, may recover X durability every 5 minutes
(Quick Grasp Of This Ability : A random mending enchant that requires no exp will be applied to a random piece of armor/weapon and repair the durability for a few seconds, conditions : must not be attacked by a player for 5 minutes, ability recharge is 5 minutes)
That is all i have for now, please feel free to suggest your own or nerf mine :D
Vote Fairly!
* Hilt Smash.
> While using sword, you have 3% (Level 1 example of ability) to deal 1 hearts of damage (Sword must be fully charged) [Minecraft player have 20 hearts, this 1 hearts resemble 1/2 of the heart icon in game)
* Overkill
> When killing an opponent, you have 20% (Level 1) to gain Regeneration I For 3 seconds and Strength I for 2 seconds
* Clutch
> While Shifting, You have 4% (Level 1) to receive no knockback from attacks.
* Stasis Axe
> Your Axe have 5% (Level 1) to deal double damage to the opponent's Armor durability and gives the opponent Weakness I for 2 seconds.
* Pierce Arrow
> Your arrow shot have 1% (Level 1) to destroy Sandstone blocks on impact (GLASS META)
* Entrust
> When you die, your nearest ally have 2% (Level 1) to get Regeneration II And Resistance II For 4 seconds, Team Mode Exclusive ability.
* Preserve
> When you shot an arrow, you have 1% (Level 1) to receive an arrow (The same one that you shot)
* Dispel Strike
> Your attack have 1% (Level 1) to Remove all status effect from your opponent. For each status effect removed, you deal 1 hearts of damage
- @BalthierTSK_daForumSeeker
> While using sword, you have 3% (Level 1 example of ability) to deal 1 hearts of damage (Sword must be fully charged) [Minecraft player have 20 hearts, this 1 hearts resemble 1/2 of the heart icon in game)
* Overkill
> When killing an opponent, you have 20% (Level 1) to gain Regeneration I For 3 seconds and Strength I for 2 seconds
* Clutch
> While Shifting, You have 4% (Level 1) to receive no knockback from attacks.
* Stasis Axe
> Your Axe have 5% (Level 1) to deal double damage to the opponent's Armor durability and gives the opponent Weakness I for 2 seconds.
* Pierce Arrow
> Your arrow shot have 1% (Level 1) to destroy Sandstone blocks on impact (GLASS META)
* Entrust
> When you die, your nearest ally have 2% (Level 1) to get Regeneration II And Resistance II For 4 seconds, Team Mode Exclusive ability.
* Preserve
> When you shot an arrow, you have 1% (Level 1) to receive an arrow (The same one that you shot)
* Dispel Strike
> Your attack have 1% (Level 1) to Remove all status effect from your opponent. For each status effect removed, you deal 1 hearts of damage
- @BalthierTSK_daForumSeeker
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