Introduction
Cubecraft for me gives me the most fun experience when it comes to mini-games. Other servers have different pvp systems plugins and addons. And I would like to get Cubecraft to get the best of everything.
The problem (It's not really a problem but rather a quality of life change):
I tend to die in mini games, a lot, I know right? Weird!
After death you have to walk back to the interaction screen to select a new game. Players who die quick will have to make this walk a lot. (like me). Making lobbies sometimes crowded with just "commuters" to a new game. And a server hosting sometimes over 20 lobbies just for this reason. People disable other players because it is so crowded with people at the signs and makes their game lag that way and it discourages social interaction with the people who actually want to hang out in the lobbies with new friends.
The suggestion
When a player (or the last member of their party) die(s) and after a short delay of say 5 seconds this system will transfer players to a fresh map of the mini-game that they were playing that is about to start or in prep. Just like if they would click the sign in a lobby. The map that is joined would be random and it would be filling new games. This way the general amount of people in lobbies are less. The server has to create less amounts of lobbies, because players do not have to be assigned a lobby when leaving a game after death for just a walk to a new game.
What does it solve in short:
Please let me know in the comments what you think, I will try to respond regularly.
EDIT: This could be either toggle-able feature in your Player settings menu, (where you select language and such) OR it could be a Clickable popup in chat asking to rejoin a game just like party-/friend invites to make sure the player isn't AFK.
Cubecraft for me gives me the most fun experience when it comes to mini-games. Other servers have different pvp systems plugins and addons. And I would like to get Cubecraft to get the best of everything.
The problem (It's not really a problem but rather a quality of life change):
I tend to die in mini games, a lot, I know right? Weird!
After death you have to walk back to the interaction screen to select a new game. Players who die quick will have to make this walk a lot. (like me). Making lobbies sometimes crowded with just "commuters" to a new game. And a server hosting sometimes over 20 lobbies just for this reason. People disable other players because it is so crowded with people at the signs and makes their game lag that way and it discourages social interaction with the people who actually want to hang out in the lobbies with new friends.
The suggestion
When a player (or the last member of their party) die(s) and after a short delay of say 5 seconds this system will transfer players to a fresh map of the mini-game that they were playing that is about to start or in prep. Just like if they would click the sign in a lobby. The map that is joined would be random and it would be filling new games. This way the general amount of people in lobbies are less. The server has to create less amounts of lobbies, because players do not have to be assigned a lobby when leaving a game after death for just a walk to a new game.
What does it solve in short:
- People disabling view all players because of the lag of so many players moving.
- Server does not have to create so many lobbies for commuting players to new games.
- Reduces overall players in lobbies.
- Much quicker auto-filled games / more games starting.
- Removes the walk you need to do to reach a new game each time you die.
Please let me know in the comments what you think, I will try to respond regularly.
EDIT: This could be either toggle-able feature in your Player settings menu, (where you select language and such) OR it could be a Clickable popup in chat asking to rejoin a game just like party-/friend invites to make sure the player isn't AFK.
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