in lucky islands there is such a thing as chests that explode. Everything seemed to be nothing. But one fact pisses me off during battles - players without resources just pick them up and go with them. They find the target, put the chest as close to it as possible and open it from a distance of 3-4 blocks. Thus, they remain intact, and the player who was the target will receive full damage from an open explosion and die even in iron armor.
My idea is to make chests picked up by players lose their explosion property when placed on a block. Why such chests at all, if you can just add end crystals, so at least there will be time to figure out why the player puts obsidian.
My idea is to make chests picked up by players lose their explosion property when placed on a block. Why such chests at all, if you can just add end crystals, so at least there will be time to figure out why the player puts obsidian.