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Deleted member 486292
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bedrock has this weird quirk where theres a slight delay when throwing projectiles. Im referring to 2 different things when I say "delay" and "cooldown" though. If youve ever shot arrows/thrown snowballs in java edition, you know that they are a lot smoother than in bedrock. In java edition they throw instantly and dont have a cooldown, essentially allowing you to throw them as fast as you click. The pvp community has welcomed this feature in open arms and its used on many skywars servers, and of course, cubecraft java edition.
The problem is that bedrock doesnt have this. If the bedrock network is preparing to change knockback, then it only makes sense that projectiles are changed to accommodate as well.
Currently, in the bedrock server this delay and cooldown prevents us from using snowballs and eggs like fishing rods. It takes too long to throw the projectile to knock a player back because of the delay, and the cooldown between throwing each projectile makes it hard to keep them knocked back. I think changing projectiles to behave more like java edition would be a really nice pvp feature for the bedrock network.
Here is an example of snowballs/eggs on bedrock:
Theyre slow, and have a roughly ~100ms delay before they throw. The cooldown makes it even slower despite me clicking as fast as I can. Not well optimized for pvp
Here is a clip from java edition.
the projectiles throw instantly, and there is no cooldown, really good for pvp
I would really like to see cubecraft bedrock mimic the java behavior, especially when they release the new knockback beta server soon. I think it would make PVP a lot more fun and competitive. Same goes for shooting arrows on bedrock.
The problem is that bedrock doesnt have this. If the bedrock network is preparing to change knockback, then it only makes sense that projectiles are changed to accommodate as well.
Currently, in the bedrock server this delay and cooldown prevents us from using snowballs and eggs like fishing rods. It takes too long to throw the projectile to knock a player back because of the delay, and the cooldown between throwing each projectile makes it hard to keep them knocked back. I think changing projectiles to behave more like java edition would be a really nice pvp feature for the bedrock network.
Here is an example of snowballs/eggs on bedrock:
Theyre slow, and have a roughly ~100ms delay before they throw. The cooldown makes it even slower despite me clicking as fast as I can. Not well optimized for pvp
Here is a clip from java edition.
the projectiles throw instantly, and there is no cooldown, really good for pvp
I would really like to see cubecraft bedrock mimic the java behavior, especially when they release the new knockback beta server soon. I think it would make PVP a lot more fun and competitive. Same goes for shooting arrows on bedrock.