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dragonking3002

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Mar 15, 2016
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ATM there a ton of problems with assassins like people in better gear will run when their hp is low TO THE SHOP. Or how horribly disproportionate power is when you compare fresh spawns to diamond armored players who have been camping NEAR THE SHOP so they could grind fresh spawns for their moneys. Or how players cant do their bounties players who are waiting IN THE SHOP. Have you noticed a trend with the aforementioned problems? Most problems I have found with assassins has to do with the shop being extremely easy to access no matter how close to the shop you are or how low your hp is. So what I propose is that there is a shop you warp to out of combat in the animus from assassins creed.

How would the animus be different from the shop and how would you get to it you ask? Well, for one the animus would be seperate from the map and the way you get to it is you have a special item in your inventory that is soul-bound and cant be removed that would allow you to teleport to the animus OUT OF COMBAT after 10 seconds of casting. You would also get slow I so you cant use this while someone is chasing you. The warping effect however would be canceled if you get hit by a player. other then that it functions identically to the normal shop


So now that you know how it would work why would you want the animus, its so inconvenient! The inconvenience could prevent people from hiding in the shop with their blokes to keep them from ever dying to fights fair or unfair. Since there are no places to run to it would be harder to stay alive as well as it would also be harder to grind newbies which lowers the amount of diamond armor/iron armor players to halt fresh spawn progress because lets be honest. How are you going to get decent gear when there are 2-3 diamond/iron armored guys camping near the shop in teams waiting for chain chest-plated players like you to log on.


Questions you might have

Q. What if there is a hacker! A. most of the time they aren't hackers but highly skilled players or just really laggy but if they are legit hackers don't react and the hackers will get bored quickly because that's the only joy a hacker gets from hacking is the reactions of salty players. I would also recommend anonymously reporting them on the cubecraft forums as well.

Q. But.. but... I'm horrible at pvp so I grind newbies ;-; A.practice makes perfect

Q. How do I get away from better geared players if theres no where to run to? A. there are plenty of parkour places that you can run around on. Also if you run away long enough you also might lose their intrest
 

Younisco

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May 13, 2014
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I believe that if you are in Combat Tag, you cannot enter any shops so this cannot be achieved.
 

iLoveYouu

Forum Veteran
Oct 18, 2015
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I believe that if you are in Combat Tag, you cannot enter any shops so this cannot be achieved.
You are able to enter the shops whilst you're combat tagged.


ATM there a ton of problems with assassins like people in better gear will run when their hp is low TO THE SHOP. Or how horribly disproportionate power is when you compare fresh spawns to diamond armored players who have been camping NEAR THE SHOP so they could grind fresh spawns for their moneys. Or how players cant do their bounties players who are waiting IN THE SHOP. Have you noticed a trend with the aforementioned problems? Most problems I have found with assassins has to do with the shop being extremely easy to access no matter how close to the shop you are or how low your hp is. So what I propose is that there is a shop you warp to out of combat in the animus from assassins creed.
I agree that this can be seen as quite a frustrating problem. As I'm a quite knowledgeable player of Assassinations I'll try to explain to you as best as I can why this suggestion won't solve any problems. It can be very frustrating when you're trying to kill someone and he's able to run back into the shop, however I'm sure you've experienced something before like everyone else that you're low on health and you don't want to die so you run back into the spawn. I have diamond gear quite often and by having that I get focussed by almost everyone who sees me, especially hackers. So when a hacker gets some decent gear and focusses you, there's almost nothing you can do except for running back into the shop, and if you were to die to them that would be extremely unfair in my opinion. I also agree that the shop is easily accessible and there should be some changes made. With the new spawnpoints that are added to Assassins you can easily spawn somewhere so you don't get instantly killed by a full diamond player, and the map is big enough so that you can farm your coins or kills somewhere far away from these geared players. Everyone starts without any gear and everyone works very hard to get as overpowered as they can, and if you're a good player this shouldn't be that difficult for you.
How would the animus be different from the shop and how would you get to it you ask? Well, for one the animus would be seperate from the map and the way you get to it is you have a special item in your inventory that is soul-bound and cant be removed that would allow you to teleport to the animus OUT OF COMBAT after 10 seconds of casting. You would also get slow I so you cant use this while someone is chasing you. The warping effect however would be canceled if you get hit by a player. other then that it functions identically to the normal shop
I think your idea is quite creative, however I really don't think this will be a good addition to Assassinations. It would make more people quit than new players playing it. Also having one slot of your inventory gone just for such an item is extremely annoying for players like me, I'm already struggling with the current inventory space I have and I really don't want to lose one of those slots.
So now that you know how it would work why would you want the animus, its so inconvenient! The inconvenience could prevent people from hiding in the shop with their blokes to keep them from ever dying to fights fair or unfair. Since there are no places to run to it would be harder to stay alive as well as it would also be harder to grind newbies which lowers the amount of diamond armor/iron armor players to halt fresh spawn progress because lets be honest. How are you going to get decent gear when there are 2-3 diamond/iron armored guys camping near the shop in teams waiting for chain chest-plated players like you to log on.
I do think that this feature would stop people from not dying as there isn't really a way to safety, but I didn't see you say anything about how long you're able to stay in the 'animus' so players could just hide in there forever and never go out again? After seeing your suggestion and the thing you're complaining about really, it might be a neat idea to add a one time use teleport item which would teleport you inside a shop you'd choose. Everyone who spawns into the world of Assassinations would have one of these teleports in their hotbar, to teleport you could right click them and you must wait 5 seconds to teleport and you can't be in combat. Whenever you die this item dissapears so good geared players can't collect these by killing a bunch of non geared players.
Questions you might have

Q. What if there is a hacker! A. most of the time they aren't hackers but highly skilled players or just really laggy but if they are legit hackers don't react and the hackers will get bored quickly because that's the only joy a hacker gets from hacking is the reactions of salty players. I would also recommend anonymously reporting them on the cubecraft forums as well.
I can't agree with your answer here, as I play Assassinations quite a lot I encounter a lot of hackers. I'd say that I see around 15-40 players hacking every single day, and yes I'm quite good at seeing if someone hacks or not as I have quite a big background of reports. I do agree that you shouldn't react to a hacker after he kills you, but with your suggestion you're making it extremely easy for hackers to kill good geared players and after these hackers are well geared they're almost instoppable.
Q. But.. but... I'm horrible at pvp so I grind newbies ;-; A.practice makes perfect
I agree that practice will make you better in PvP, not sure why anyone would have that question after this suggestion though.
Q. How do I get away from better geared players if theres no where to run to? A. there are plenty of parkour places that you can run around on. Also if you run away long enough you also might lose their intrest
This question is kind of funny in my opinion, as you want to make it more difficult for the better geared players, but by adding this suggestion it would also make it a lot more difficult for the less geared players. Running away for a while will probably lose their interest, however I personally use speed II 90% of the time, so I could catch up without a problem.
 
Last edited:

Younisco

Forum Professional
May 13, 2014
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You are able to enter the shops whilst you're combat tagged.



I agree that this can be seen as quite a frustrating problem. As I'm a quite knowledgeable player of Assassinations I'll try to explain to you as best as I can why this suggestion won't solve any problems. It can be very frustrating when you're trying to kill someone and he's able to run back into the shop, however I'm sure you've experienced something before like everyone else that you're low on health and you don't want to die so you run back into the spawn. I have diamond gear quite often and by having that I get focussed by almost everyone who sees me, especially hackers. So when a hacker gets some decent gear and focusses you, there's almost nothing you can do except for running back into the shop, and if you were to die to them that would be extremely unfair in my opinion. I also agree that the shop is easily accessible and there should be some changes made. With the new spawnpoints that are added to Assassins you can easily spawn somewhere so you don't get instantly killed by a full diamond player, and the map is big enough so that you can farm your coins or kills somewhere far away from these geared players. Everyone starts without any gear and everyone works very hard to get as overpowered as they can, and if you're a good player this shouldn't be that difficult for you.

I think your idea is quite creative, however I really don't think this will be a good addition to Assassinations. It would make more people quit than new players playing it. Also having one slot of your inventory gone just for such an item is extremely annoying for players like me, I'm already struggling with the current inventory space I have and I really don't want to lose one of those slots.

I do think that this feature would stop people from not dying as there isn't really a way to safety, but I didn't see you say anything about how long you're able to stay in the 'animus' so players could just hide in there forever and never go out again? After seeing your suggestion and the thing you're complaining about really, it might be a neat idea to add a one time use teleport item which would teleport you inside a shop you'd choose. Everyone who spawns into the world of Assassinations would have one of these teleports in their hotbar, to teleport you could right click them and you must wait 5 seconds to teleport and you can't be in combat. Whenever you die this item dissapears so good geared players can't collect these by killing a bunch of non geared players.

I can't agree with your answer here, as I play Assassinations quite a lot I encounter a lot of hackers. I'd say that I see around 15-40 players hacking every single day, and yes I'm quite good at seeing if someone hacks or not as I have quite a big background of reports. I do agree that you shouldn't react to a hacker after he kills you, but with your suggestion you're making it extremely easy for hackers to kill good geared players and after these hackers are well geared they're almost instoppable.

I agree that practice will make you better in PvP, not sure why anyone would have that question after this suggestion though.

This question is kind of funny in my opinion, as you want to make it more difficult for the better geared players, but by adding this suggestion it would also make it a lot more difficult for the less geared players. Running away for a while will probably lose their interest, however I personally use speed II 90% of the time, so I could catch up without a problem.
Hahaha, sorry buddy. I meant for it to be a suggestion rather than a statement. Sorry if it came out wrong.
 
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