Yes, I know, you added the new report system, but please, read this:
The new reporting system is pretty cool, truth be told. But there is a little issue with it: it interacts a lot with players.
What do I mean with that? Maybe you (the staff) think there are a lot of daily reports in the website, but I don't think that.
Because there's still a lot of hackers. Why is the new reports systems the best way to do it? Because well, imagine you just joined a server with 10 thousand people online, and then you see a hacker, the first thing you see is "Unknown command, type /help in chat." They'll mostly leave or keep playing, but they won't report them because they saw it's not working, and as they're new players, they won't go to the forums and look for help, because they might have better things to do, such as joining another big server with less cheaters.
With this I'm not saying that Cube is full of cheaters, but there's a good amount of them, and we can solve this if you try this:
1. Keep using the new report system.
2. Make something that says to a player that types /report something like this: "Go to reports.cubecraft.net to report a player, you can still use [command] to do it in-game, but it won't be as important.
3. That [command] can be "/reportplayer" or "/reportingame" or whatever you like.
So when a player uses that [command], nothing will be notified to the staff until three to five reports are actually sent, and the amount of reports that someone haves resets every 48h. This way, the staff won't be spammed with reports and false reports, and you will ban a lot more players than you do with the new system.
I honestly think this is the best way to do it, and I sent a report of a blatant hacker yesterday and it's still open and pending of ban, with this I'm not saying that it's not efficient, but with my suggestion it'd be faster, because at this point the hacker already did a lot of damage to the server, the community and the players' stats.
Thanks for reading.
The new reporting system is pretty cool, truth be told. But there is a little issue with it: it interacts a lot with players.
What do I mean with that? Maybe you (the staff) think there are a lot of daily reports in the website, but I don't think that.
Because there's still a lot of hackers. Why is the new reports systems the best way to do it? Because well, imagine you just joined a server with 10 thousand people online, and then you see a hacker, the first thing you see is "Unknown command, type /help in chat." They'll mostly leave or keep playing, but they won't report them because they saw it's not working, and as they're new players, they won't go to the forums and look for help, because they might have better things to do, such as joining another big server with less cheaters.
With this I'm not saying that Cube is full of cheaters, but there's a good amount of them, and we can solve this if you try this:
1. Keep using the new report system.
2. Make something that says to a player that types /report something like this: "Go to reports.cubecraft.net to report a player, you can still use [command] to do it in-game, but it won't be as important.
3. That [command] can be "/reportplayer" or "/reportingame" or whatever you like.
So when a player uses that [command], nothing will be notified to the staff until three to five reports are actually sent, and the amount of reports that someone haves resets every 48h. This way, the staff won't be spammed with reports and false reports, and you will ban a lot more players than you do with the new system.
I honestly think this is the best way to do it, and I sent a report of a blatant hacker yesterday and it's still open and pending of ban, with this I'm not saying that it's not efficient, but with my suggestion it'd be faster, because at this point the hacker already did a lot of damage to the server, the community and the players' stats.
Thanks for reading.