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Sentinel Appeals
Currently I am the only Staff member here at CubeCraft that is allowed to go through Sentinel Appeals. Sentinel has changed a lot and is constantly changing on a weekly basis. Our Staff weren't taught correctly how to deal with Sentinel Appeals so appeals were denied when they should've been marked as a False Positive or left so that I (or the old dev) could look into them more thoroughly. There were also times where the players that were super obvious in-game would be marked as a False Positive when they really shouldn't have been, simply because of the player claiming 'lag' and their ping being ~200ms (or > 1,000ms which isn't proof of 'not cheating'). That's not our Staff's fault, that's the previous developer's fault for not training our Staff members correctly and not checking up on them every now and then to make sure that everything is fine. A lot of these punishments to this date have been undone - so no need to worry about people staying banned when they shouldn't have been, most have been sorted out already.
Whilst I improve and add onto Sentinel, I update a guide for our Staff so that when I'm in the position of being able to train specific staff members to deal with these correctly, then I can do and they'll be a able to deal with the appeals again. The number of appeals we get weekly have drastically dropped, when I took over the project, each weekend we'd get at least 700 appeals but now over a weekend we get about 100 on average, of which is a huge drop and most of those people claim the following:
- "I didn't know that it was punishable so you should unban me"
- "My friend got access to my account and played a prank on me"
- "My account was stolen" (although the person appealing IS the person that got banned verified via IPs)
- "apwdjkwa78d hawed 3wjf 7uywyfuw4e89f" (no joke, some are just random characters or swear words to reach the minimum character limit)
- "I am innocent blah blah blah" (but they're most definitely NOT innocent)
- but on the rare occasion, a user that's given a useful appeal message and has genuinely got falsely banned, gets marked as a False Positive.
False Positives
False Positives have always only been able to be looked into by the development team that are currently working on the Sentinel project of which is currently me, but previously was CrazymanJR. Due to the fact that I am the only person that deals with Sentinel Appeals right now, I'll know which appeal that was marked as a false positive needs to be looked into more or just simply accepted. It is extremely rare that once marked as a false positive, that the player won't be unbanned.
Since I changed the approach to Sentinel Appeals in general, the number of false positives that span over a week have drastically changed, just like the number of appeals we get a week. Fixing false positives and improving detections decrease the false positive ratio - wow who knew?! There's most definitely still a few false positives that sit inside of Sentinel (like there is for literally every anti-cheat) and I'm working on them whenever I can.
One of the common ones right now is some specific butterfly and jitter clicking techniques. Whilst we do allow both clicking types, there is a small chance that you will get banned by the anti-cheat for doing so, of which can occur on other servers too, not just us. I don't like that at all, so whenever I get time, I will be updating the specific detection that's causing the false positive whilst maintaining a good banning ratio instead of just letting people get away with the use of auto clickers depending on their settings.
I have no idea where you got that mindset, that's just completely wrong and has been ever since I took over the project. What happened before, I can't comment on because that wasn't me and the anti-cheat has changed A LOT since then.
...hopefully this clears stuff up.