Skill-based matchmaking is a system that ranks players based on their ELO score. ELO is a hidden number that can be increased by winning games and decreased by losing games.
My previous suggestion about SBMM was rejected because CubeCraft doesn't have enough players on both versions to implement an SBMM system, however all Duels gamemodes only require two players, so it isn't hard to bring SBMM to Duels without decreasing the player count.
Java's player count is very small and constantly stays at around 2000, however Bedrock's player count is constantly over 15k, so this suggestion is Bedrock only.
My previous suggestion about SBMM was rejected because CubeCraft doesn't have enough players on both versions to implement an SBMM system, however all Duels gamemodes only require two players, so it isn't hard to bring SBMM to Duels without decreasing the player count.
Java's player count is very small and constantly stays at around 2000, however Bedrock's player count is constantly over 15k, so this suggestion is Bedrock only.