Got permission from Bowler to create this thread. It was originally his idea. I am simply expanding on the idea: http://prntscr.com/kpdugz
His thread: https://www.cubecraft.net/threads/cubecraft-appeals-prioritisation-and-more.211358/
We all know Sentinel false bans quite a lot. So much so that false positive appeals take 2-3 business days to be dealt with. I'm not saying these are all 100% correct appeals, however, the bans which are false positives definitely take too long to be dealt with.
To speed up the rate at which false positive appeals are accepted, I think the following system should be in place:
Appeals which are detailed and very informative on the situation are marked as Green by Moderators. For example, the appeal you wrote for your ban is informative and gives information to Loony about what may have caused the issue. Appeals marked as Green are dealt with upmost priority as they may contain useful information as to how to help improve the anti-cheat. ONLY the developer of the anti-cheat can read these appeals as generally only the developer of the code of Sentinel will be able to understand their own code at first glance.
Appeals which provide very little information regarding false bans are marked as Red by Moderators. These appeals give a hint that the player has been false banned but do not provide any information as to why. These appeals go to Loony but are not prioritised and take longer to resolve as Loony will be focused on the Green appeals.
Appeals which admit to hacking or appeals which are completely useless and don't provide any information at all are either Denied or Accepted by Moderators.
Perhaps there can be a thread explaining how to properly appeal a false punishment and what can make your appeal go smoother and faster. This will make players understand that the more information they put, the quicker their appeal will be dealt with and the quicker they will be unbanned if the appeal is false positive.
Why?
To speed up the rate at which false bans are dealt with so that they can enjoy more of their time on their favourite server <3
Also, the people who actually spent time on their appeals get rewarded with a quicker response time.
The conversation system should be merged with the appeals system!
I'll expand more on this later when I have time but why spend twice the time reviewing an extra set of "appeals" (conversations) when a user can simply put every bit of detail (which they would put into their conversation) into their original appeal. You've basically created an appeals system for the appeals system.
His thread: https://www.cubecraft.net/threads/cubecraft-appeals-prioritisation-and-more.211358/
We all know Sentinel false bans quite a lot. So much so that false positive appeals take 2-3 business days to be dealt with. I'm not saying these are all 100% correct appeals, however, the bans which are false positives definitely take too long to be dealt with.
To speed up the rate at which false positive appeals are accepted, I think the following system should be in place:
Appeals which are detailed and very informative on the situation are marked as Green by Moderators. For example, the appeal you wrote for your ban is informative and gives information to Loony about what may have caused the issue. Appeals marked as Green are dealt with upmost priority as they may contain useful information as to how to help improve the anti-cheat. ONLY the developer of the anti-cheat can read these appeals as generally only the developer of the code of Sentinel will be able to understand their own code at first glance.
Appeals which provide very little information regarding false bans are marked as Red by Moderators. These appeals give a hint that the player has been false banned but do not provide any information as to why. These appeals go to Loony but are not prioritised and take longer to resolve as Loony will be focused on the Green appeals.
Appeals which admit to hacking or appeals which are completely useless and don't provide any information at all are either Denied or Accepted by Moderators.
Perhaps there can be a thread explaining how to properly appeal a false punishment and what can make your appeal go smoother and faster. This will make players understand that the more information they put, the quicker their appeal will be dealt with and the quicker they will be unbanned if the appeal is false positive.
Why?
To speed up the rate at which false bans are dealt with so that they can enjoy more of their time on their favourite server <3
Also, the people who actually spent time on their appeals get rewarded with a quicker response time.
The conversation system should be merged with the appeals system!
I'll expand more on this later when I have time but why spend twice the time reviewing an extra set of "appeals" (conversations) when a user can simply put every bit of detail (which they would put into their conversation) into their original appeal. You've basically created an appeals system for the appeals system.
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