D
Deleted member 486292
Guest
Many of you all probably know exactly why I am writing this suggestion (that likely won't ever come to fruition in the near future because even popular suggestions rarely get feedback from the people in power to approve such a change, but let's hope this post proves that notion wrong).
It's safe to say that all players can agree that playing on high ping is abysmal due to a multitude of factors, such being constant lag backs from placing blocks and the far-from-perfect (yet noticeably improving) anticheat, delayed hit registration, terrible knockback calculations (something that even happens on low ping, but that's also for another suggestion), and random anomalies with having an overseas connection. I for one can concur, I've had to constantly deal with 175-200 ping, making smooth gameplay extremely difficult, especially on the bug-infested bedrock network.
As many Hive players are aware, the Hive network has had server regions for quite some time. This is just one of the reasons why I personally believe they are the leading network in terms of overall popularity, player count, and influencer attention (among other things that I won't get into in this thread). I personally don't like comparing the Hive to Cubecraft because they are very different networks, but regardless of what they orient themselves around, server stability and client connection should be a priority regardless. The hive seems to always have accommodated for the really niche and technical aspects of server development, and I feel like the cubecraft network is seriously lacking in this department. I think this may be one of the reasons why it is always seen as a step down from the hive for many non-cubecraft players and hive players alike, respectively. (just my opinion, feel free to disagree and leave a comment)
I do not have specific data/statistics, but evidently there is a big NA community that plays cubecraft, potentially even bigger than EU, or at the very least, the majority of the player base lives in a region other than the EU. If you are fortunate enough to live on the far East Coast and have a reliable connection, you can manage playing on the network with minimal interruption from latency. But, the reality is that most people are not as fortunate as the scenario in which I painted. Talking with far east coast friends, the best ping from NA players i've seen is roughly 90, which is decent but again, that number can double for west coast players such as myself.
Each time I check the list of players on the java network, there is often a fair proportion of players, sometimes even the majority, that have 120+ ping. The effects of this net a large disadvantage in specific instances in pvp including, but not limited to, rodding, bowing, and block placement, which all require very specific timing. This can only be feasibly atoned for if latency is reduced.
I should also mention communication between regions in the hypothetical (but hopefully real-life) instance in which there were 2 regions, NA and EU. Players could still invite to parties across regions, but all players would be transferred to the region of the host if party members are from a different region.
Essentially, if cubecraft were to add an NA region on top of EU, all players would enjoy a better experience in terms of gameplay and server stability. A substantial amount of the cubecraft player base would enjoy a better experience as well, due to a large audience from regions apart from the EU as it stands. Additionally, the network might attract more players that choose not to play cubecraft due to latency issues, and it could be 1 step closer for cubecraft to achieve the same server infrastructure stability as the hive network (which has very little bugs and latency issues).
It's safe to say that all players can agree that playing on high ping is abysmal due to a multitude of factors, such being constant lag backs from placing blocks and the far-from-perfect (yet noticeably improving) anticheat, delayed hit registration, terrible knockback calculations (something that even happens on low ping, but that's also for another suggestion), and random anomalies with having an overseas connection. I for one can concur, I've had to constantly deal with 175-200 ping, making smooth gameplay extremely difficult, especially on the bug-infested bedrock network.
As many Hive players are aware, the Hive network has had server regions for quite some time. This is just one of the reasons why I personally believe they are the leading network in terms of overall popularity, player count, and influencer attention (among other things that I won't get into in this thread). I personally don't like comparing the Hive to Cubecraft because they are very different networks, but regardless of what they orient themselves around, server stability and client connection should be a priority regardless. The hive seems to always have accommodated for the really niche and technical aspects of server development, and I feel like the cubecraft network is seriously lacking in this department. I think this may be one of the reasons why it is always seen as a step down from the hive for many non-cubecraft players and hive players alike, respectively. (just my opinion, feel free to disagree and leave a comment)
I do not have specific data/statistics, but evidently there is a big NA community that plays cubecraft, potentially even bigger than EU, or at the very least, the majority of the player base lives in a region other than the EU. If you are fortunate enough to live on the far East Coast and have a reliable connection, you can manage playing on the network with minimal interruption from latency. But, the reality is that most people are not as fortunate as the scenario in which I painted. Talking with far east coast friends, the best ping from NA players i've seen is roughly 90, which is decent but again, that number can double for west coast players such as myself.
Each time I check the list of players on the java network, there is often a fair proportion of players, sometimes even the majority, that have 120+ ping. The effects of this net a large disadvantage in specific instances in pvp including, but not limited to, rodding, bowing, and block placement, which all require very specific timing. This can only be feasibly atoned for if latency is reduced.
I should also mention communication between regions in the hypothetical (but hopefully real-life) instance in which there were 2 regions, NA and EU. Players could still invite to parties across regions, but all players would be transferred to the region of the host if party members are from a different region.
Essentially, if cubecraft were to add an NA region on top of EU, all players would enjoy a better experience in terms of gameplay and server stability. A substantial amount of the cubecraft player base would enjoy a better experience as well, due to a large audience from regions apart from the EU as it stands. Additionally, the network might attract more players that choose not to play cubecraft due to latency issues, and it could be 1 step closer for cubecraft to achieve the same server infrastructure stability as the hive network (which has very little bugs and latency issues).
Last edited by a moderator: