Hello CubeCraft, today I would like to make a suggestion for the (in development) end update for skyblock on bedrock. I wish to explain how armor, tools, and weapons can be expanded on levels and some concepts for equipment modification and specialization. (Tl;dr rotating layout end fortress, new hub for experienced players, and dungeon lfgs via the hub)
My first topic is a expansion on levels, and how it can be hard, but fun to grind for materials used to level up equipment in the end. I know that you may ask "how can a tough grind be fun?" Well the answer is only two words, "End city", and why end cities, you might ask? Well let me tell you! The end cities you may find exploring the end are fun at first, but it gets boring travelling island to island to look for rare loot plus its repetitive with travelling through the towers. So I think this is what we should do for end cities, what I personally think is the best way is, drumroll please! *drumroll* an massive end city that rotates in design each month, providing different difficulties, enemies, and rarities of loot, for example, lets say its january and the difficulty is easy with only endermen with a few shulkers and a small bit of loot in chests here and there, then its february, where most mobs are shulkers and chests are filled with somewhat-good loot, then its march, where its shulkers galore with a ender dragon at the top that drops the best loot but is extremely difficult to defeat alone, so how do you defeat it alone? You don't!
You would be abled to find people to explore the end city with at the entrance of the city gates, where you can exchange resources for other resources (more on this in part two), enhance your equipment with materials and enhancements (also more on this in part two) and the ability to get a group together with randoms to explore the end fortresses rooms and to have fun together whilst gaining high quality materials at the same time.
Unfortunately this is taking too long so if you like this idea or think something different should happen, let me know. The next part will only release if enough people agree with the concept, so leave a like if you like this, and leave a dislike if you think otherwise.
Kind regards.
AfloatActor5083
My first topic is a expansion on levels, and how it can be hard, but fun to grind for materials used to level up equipment in the end. I know that you may ask "how can a tough grind be fun?" Well the answer is only two words, "End city", and why end cities, you might ask? Well let me tell you! The end cities you may find exploring the end are fun at first, but it gets boring travelling island to island to look for rare loot plus its repetitive with travelling through the towers. So I think this is what we should do for end cities, what I personally think is the best way is, drumroll please! *drumroll* an massive end city that rotates in design each month, providing different difficulties, enemies, and rarities of loot, for example, lets say its january and the difficulty is easy with only endermen with a few shulkers and a small bit of loot in chests here and there, then its february, where most mobs are shulkers and chests are filled with somewhat-good loot, then its march, where its shulkers galore with a ender dragon at the top that drops the best loot but is extremely difficult to defeat alone, so how do you defeat it alone? You don't!
You would be abled to find people to explore the end city with at the entrance of the city gates, where you can exchange resources for other resources (more on this in part two), enhance your equipment with materials and enhancements (also more on this in part two) and the ability to get a group together with randoms to explore the end fortresses rooms and to have fun together whilst gaining high quality materials at the same time.
Unfortunately this is taking too long so if you like this idea or think something different should happen, let me know. The next part will only release if enough people agree with the concept, so leave a like if you like this, and leave a dislike if you think otherwise.
Kind regards.
AfloatActor5083