Hello all,
Simple suggestion:
Currently the enchanter uses the player's exp level as the currency when enchanting items. For example if you have 20 levels, if the enchant costs 5, you will be left with 15 levels after the enchant. This, however, leads to an unfair loss of experience, as the higher your exp level, the more exp it takes to get to the next level.
This could be fixed by using the actual exp value of the player rather than the exp level of the player. This way there is no loss of experience.
Simple suggestion:
Currently the enchanter uses the player's exp level as the currency when enchanting items. For example if you have 20 levels, if the enchant costs 5, you will be left with 15 levels after the enchant. This, however, leads to an unfair loss of experience, as the higher your exp level, the more exp it takes to get to the next level.
This could be fixed by using the actual exp value of the player rather than the exp level of the player. This way there is no loss of experience.