pekd
Well-Known Member
I have a few ideas for a Speed UHC gamemode on the bedrock server:
-20 (-+) players get spawned into a randomly generated world (100x100 chunks?) and have a 10 minute grace period to gather items and then fight against each other, last one standing wins
-some items that are hard to get but are very important for PvP are easier to find (for example ore blocks drop more ores than usual and snowballs/eggs can be found in structure chests)
-overpowered items like god apples and shields are removed
-for every kill, the players get random buffs, like extra hearts, swiftness or extra experience points
-when crafting, there is a 10% chance the item gets enchanted with durability, sharpness, power or protection (all on level 1)
-there is a border that starts getting closer to the middle when the grace period is over, just like in Survival Games
i hope i had some interesting ideas, i would be really happy to see this gamemode on the server, and thanks for reading!
-20 (-+) players get spawned into a randomly generated world (100x100 chunks?) and have a 10 minute grace period to gather items and then fight against each other, last one standing wins
-some items that are hard to get but are very important for PvP are easier to find (for example ore blocks drop more ores than usual and snowballs/eggs can be found in structure chests)
-overpowered items like god apples and shields are removed
-for every kill, the players get random buffs, like extra hearts, swiftness or extra experience points
-when crafting, there is a 10% chance the item gets enchanted with durability, sharpness, power or protection (all on level 1)
-there is a border that starts getting closer to the middle when the grace period is over, just like in Survival Games
i hope i had some interesting ideas, i would be really happy to see this gamemode on the server, and thanks for reading!