Hello!
I wanted to make a thread about my ideas for changes to some microgames in minerware.
I think they could really use some changes!
Cook & Deliver Food
40 seconds is an absurdly high amount to complete that game, especially on hard mode.
It needs to be lowered to:
Normal mode: 40 seconds ---> 20 seconds
Hard mode: 40 seconds ---> 15 seconds
Find the beacon
I've noticed that when you fall onto the iron blocks the beacon is located on, you cannot jump back up.
Jumping should of course be disabled but it's very unforgiving, and I think that you should be able to jump back up if you fall onto the iron blocks.
Shear the sheep
Normal mode is way too hard than I believe it needs to be
Normal mode: Shear 12 sheep to win ---> Shear 10 sheep to win
Fly through the hoops (Bossgame)
When the hole tightens, and the distance between the holes increases, it becomes way too hard.
In normal mode, it feels more challenging than it needs to be
Normal mode: Hoops become the smallest at 35 ---> Hoops become the smallest at 40
Color Floor (Bossgame)
On hard mode, you get 5 potions. It makes it way too easy to steal territories and ruin the point of hard mode. It's the opposite of how I feel hard mode should be like.
Hard mode: 5 potions ---> No potions
Hook and Fish Animals (Bossgame)
The pull force (reverse-knockback) on the animals need to be at least doubled. I can barely get an animal into my pit in 4 grabs-and-pulls!
That is all for now
Looking forward to some feedback! :)
I wanted to make a thread about my ideas for changes to some microgames in minerware.
I think they could really use some changes!
Cook & Deliver Food
40 seconds is an absurdly high amount to complete that game, especially on hard mode.
It needs to be lowered to:
Normal mode: 40 seconds ---> 20 seconds
Hard mode: 40 seconds ---> 15 seconds
Find the beacon
I've noticed that when you fall onto the iron blocks the beacon is located on, you cannot jump back up.
Jumping should of course be disabled but it's very unforgiving, and I think that you should be able to jump back up if you fall onto the iron blocks.
Shear the sheep
Normal mode is way too hard than I believe it needs to be
Normal mode: Shear 12 sheep to win ---> Shear 10 sheep to win
Fly through the hoops (Bossgame)
When the hole tightens, and the distance between the holes increases, it becomes way too hard.
In normal mode, it feels more challenging than it needs to be
Normal mode: Hoops become the smallest at 35 ---> Hoops become the smallest at 40
Color Floor (Bossgame)
On hard mode, you get 5 potions. It makes it way too easy to steal territories and ruin the point of hard mode. It's the opposite of how I feel hard mode should be like.
Hard mode: 5 potions ---> No potions
Hook and Fish Animals (Bossgame)
The pull force (reverse-knockback) on the animals need to be at least doubled. I can barely get an animal into my pit in 4 grabs-and-pulls!
That is all for now
Looking forward to some feedback! :)