Survival Games Crafting & Experience Overhaul
As many of you may know survival games is a great little game on Cubecraft. Although it may not have as big as a community as Eggwars, Skywars or Bridges etc… It still needs some Love & Attention ❤. It has many things you can do in it such as Fighting to the death , Crafting and Enchanting
But many people struggle to do those last 2 things. Crafting and Enchanting loot currently just feels like a chest filler (in my opinion). For example sticks, random ores and lapis sparsely scattered across chests sat there with not enough to go around. Is Crafting meant to be encouraged? I can confirm across all modes that there is certainly not enough to go around for it to have a purpose.
Loot Proposal
To start off I believe we need some sort of Crafting loot rework.
This could Include:
-Increased Amounts of Crafting Material(Basic Mode Requires more ores and OP and Normal Requires both sticks and ores)
-Increased Variety of Crafting Material
(Possibly incorporating netherite to Op mode)
-More Crafting Points Across Maps
(The majority of maps Already accommodate this)
Oh do we all love that Special Table at the middle of the map But how many of you guys have Actually used it? Yes I am talking about the poor neglected thing that is never used at the middle of the map “The enchanting table”. As I said in a previous Post, Enchanting is thing that is known but is never done. My belief to the lack of Participation in enchanting is to the small of amount of lapis circulating as well as not enough Experience to go around. Although there is a feature that enables experience to be passed on through killing another player to yourself it still does not provide a stable source of experience. Animals and husks do provide a limited source of experience, that if enough gathered would only still enable you to get a level 1 enchantment. My thoughts on enchantment may completely be different to others! However here is my Enchanting proposal that incorporates some of the mine and communities ideas as well! *Yes I know More lapis and Experience bottles were added in the latest QOL update But it still seems like not a substantial amount.
Enchanting Proposal
Like Always Enchanting Can’t Happen Without the Following:Lapis and Experience
So why not:
-Increase the amounts of lapis
(in chests as well as giving it a better circulation)
-Increase the amount of experience bottles further
(Better Xp bottle to lapis Ratio)
-Increase the Experience drop from mobs Further
Controversial Idea Below
-Upon Every Kill receive a level of experience
I believe that tackling both of these Topics at once would be able be a great big step forward for Survival Games. Make Sure To Give your honest Opinion or Suggestion if you like or Dislike any of this
Anyways Thanks For Reading
~CryptoFrogz
As many of you may know survival games is a great little game on Cubecraft. Although it may not have as big as a community as Eggwars, Skywars or Bridges etc… It still needs some Love & Attention ❤. It has many things you can do in it such as Fighting to the death , Crafting and Enchanting
But many people struggle to do those last 2 things. Crafting and Enchanting loot currently just feels like a chest filler (in my opinion). For example sticks, random ores and lapis sparsely scattered across chests sat there with not enough to go around. Is Crafting meant to be encouraged? I can confirm across all modes that there is certainly not enough to go around for it to have a purpose.
Loot Proposal
To start off I believe we need some sort of Crafting loot rework.
This could Include:
-Increased Amounts of Crafting Material(Basic Mode Requires more ores and OP and Normal Requires both sticks and ores)
-Increased Variety of Crafting Material
(Possibly incorporating netherite to Op mode)
-More Crafting Points Across Maps
(The majority of maps Already accommodate this)
Oh do we all love that Special Table at the middle of the map But how many of you guys have Actually used it? Yes I am talking about the poor neglected thing that is never used at the middle of the map “The enchanting table”. As I said in a previous Post, Enchanting is thing that is known but is never done. My belief to the lack of Participation in enchanting is to the small of amount of lapis circulating as well as not enough Experience to go around. Although there is a feature that enables experience to be passed on through killing another player to yourself it still does not provide a stable source of experience. Animals and husks do provide a limited source of experience, that if enough gathered would only still enable you to get a level 1 enchantment. My thoughts on enchantment may completely be different to others! However here is my Enchanting proposal that incorporates some of the mine and communities ideas as well! *Yes I know More lapis and Experience bottles were added in the latest QOL update But it still seems like not a substantial amount.
Enchanting Proposal
Like Always Enchanting Can’t Happen Without the Following:Lapis and Experience
So why not:
-Increase the amounts of lapis
(in chests as well as giving it a better circulation)
-Increase the amount of experience bottles further
(Better Xp bottle to lapis Ratio)
-Increase the Experience drop from mobs Further
Controversial Idea Below
-Upon Every Kill receive a level of experience
I believe that tackling both of these Topics at once would be able be a great big step forward for Survival Games. Make Sure To Give your honest Opinion or Suggestion if you like or Dislike any of this
Anyways Thanks For Reading
~CryptoFrogz
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