In normal survival you are not allowed to break another player's house(s). Survival is definitely different from Factions. Most players stay underground and only mine or start certain crop farms to earn money. While in Survival players act more casual, players are friendly and they share resources. It isn't a competitive gamemode. It's about having fun and exploration.I mean, a "survival" world implies being able to build a house and fighting other players. In the original thread it mentions being able to toggle damage which is kinda pointless. But this is basically adding in a factions gamemode.
This:
is for the more competitive players among us. Not everyone would want to be killed while they're mining some iron or chopping some trees.maybe also add a pvp setting where the players who had it on can kill each other and the players who turned it off are immune to player damage ?
But, I do not think that having a PvP toggle option would be the best way to do this. Maybe a PvP Arena at spawn could be more efficient.