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Should CCG add this?

  • yes!

    Votes: 14 87.5%
  • no

    Votes: 2 12.5%

  • Total voters
    16

skps2010

Well-Known Member
Mar 12, 2016
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Taiwan
In FFA there is no goal or something, so it is kind of boring. Therefore I have an idea about FFA.

/target:
When you use this command you will be in target mode, and you will get absorption 5 and glowing for 10 minutes, so you are hard to kill and players can find you. This command will make you a target to everyone in the game. If someone kill you, he will get 5 points as the reward.

When you are in target mode, you will get 2 points each kill, your name tag will become red (so is your glowing effect). target mode will last for 10 minutes. After using it you need wait 20 minutes to use it again. If you die or log out you will exit target mode. If there are 3 players in target mode you can't use this command, you need to wait until one of them exit target mode.

Also In kit selecting room there should be a text in the air says:
Do /target to be a target for 10 minutes, you will get 2 points per kill.
Kill a target to get 5 points!


When someone become a target, there will be an announcement in chat:
<player> has become a target! kill him/her to get 5 points!

When a target died, there will be an announcement in chat:
Target <player> is died! do /target to become a new one!

If the target is killed by someone:
Target <player> is killed by <player>! do /target to become a new one!

Please post below to let me know what you think about it!:D
 
Last edited:

amgjmg

Well-Known Member
Sep 2, 2016
68
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NoobLand
Great idea, but maybe include a health boost for the targeted players. I doubt even the most skilled players would last very long with normal health when the entire map is out to get them.
 

skps2010

Well-Known Member
Mar 12, 2016
271
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Taiwan
This seems quite backwards. If you go into target mode, I think you should get more points for a kill.
Like two points a kill? I think this is better, i'll change it.
At first I thought you wanted something simular to the Assassins Bounty System, wich is kinda fun. But BEING the target would be fun to play. I'd prefer it if you don't have to archieve the 5-killstreak since FFA is in my opinion mainly about: Spawning, Kill someone, get killed and repeat.
5 killtreaks is to reduce players from using this command, and this can make sure that people using this command have skill.
Great idea, but maybe include a health boost for the targeted players. I doubt even the most skilled players would last very long with normal health when the entire map is out to get them.
I don't think it is needed.
 

skps2010

Well-Known Member
Mar 12, 2016
271
72
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Taiwan
Great idea, but maybe include a health boost for the targeted players. I doubt even the most skilled players would last very long with normal health when the entire map is out to get them.
Maybe add absorption 5 (10 hearts ) for 10 minutes.
 

TheJeroen

Forum Veteran
Dec 6, 2015
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www.planetminecraft.com
5 killtreaks is to reduce players from using this command, and this can make sure that people using this command have skill.
So basicly you basicly only want around 5 people to use this. If only "skilled" players can use it, then according to your logic "not-skilled" players would attack "skilled" players giving the /target users a lot of points.
 

skps2010

Well-Known Member
Mar 12, 2016
271
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Taiwan
So basicly you basicly only want around 5 people to use this. If only "skilled" players can use it, then according to your logic "not-skilled" players would attack "skilled" players giving the /target users a lot of points.
That's good point... normal player have the right to be targeted. I'll change it.
 
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Power Ranger

Forum Professional
Apr 20, 2016
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The ♡
www.cubecraft.net
I like the idea :D would make FFA a little bit more unique
At first I thought you wanted something simular to the Assassins Bounty System, wich is kinda fun. But BEING the target would be fun to play. I'd prefer it if you don't have to archieve the 5-killstreak since FFA is in my opinion mainly about: Spawning, Kill someone, get killed and repeat.
Ehh without the kill requirement every1 would do /target just to get more points and it wouldn't really make people target you
 

TheFunnBun

Well-Known Member
Oct 10, 2016
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I like the idea and if you do go into target mode it would make more since if you got more points like 5 points for every kill and if you go into target mode you get 10 but you would have to lower the time you can have it on like for maybe 3 min of target mode and a 10 min cooldown it would make it a bit more fair and if you kill someone in target mode you get 15 points it would be a bit more fair that way. Other than that +1
 

skps2010

Well-Known Member
Mar 12, 2016
271
72
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Taiwan
I like the idea and if you do go into target mode it would make more since if you got more points like 5 points for every kill and if you go into target mode you get 10 but you would have to lower the time you can have it on like for maybe 3 min of target mode and a 10 min cooldown it would make it a bit more fair and if you kill someone in target mode you get 15 points it would be a bit more fair that way. Other than that +1
5 points each kill is too much, and so is 15 points each target kill. 3 minutes is too short.
 
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