betty's oldies
Forum Expert
Ever had necromancers attack zombies or slimes instead of a giant? Had archers attack ground instead of air mobs? Want to make them target the stuff you want? Then this is for you!
Suggestion
Add a target priority to TD for all towers except the following towers: mages, ice, quake. A tower's priority should be updated to attack the appropriate mob whenever another mob comes in range.
List of priorities will show in a 2nd GUI you can open from the first GUI:
-First: default, will attack the mob closest to your base
-Strongest: attacks the mob with the highest HP. If "wither" (see below) isn't implemented, then we'll treat the wither and giant equally as the strongest mosb.
-Weakest: attacks the mob with the lowest HP
-Random: attacks a random mob
-Last: attacks the mob farthest from your base
-(optional) wither: attacks the wither first. If the wither is not in range, it will attack a random mob. See "strongest" if this priority should not be implemented.
Exclusive to leech, archer, turret, and zeus only:
-Ground (attacks ground mobs first, air ones last)
-Air (attacks air mobs first, ground ones last)
Reason
Targeting specific mobs can sometimes make a big difference between a win and a loss. This also allows you to use each tower to its maximum potential instead of relying on its AI to randomly choose mobs.
Suggestion
Add a target priority to TD for all towers except the following towers: mages, ice, quake. A tower's priority should be updated to attack the appropriate mob whenever another mob comes in range.
List of priorities will show in a 2nd GUI you can open from the first GUI:
-First: default, will attack the mob closest to your base
-Strongest: attacks the mob with the highest HP. If "wither" (see below) isn't implemented, then we'll treat the wither and giant equally as the strongest mosb.
-Weakest: attacks the mob with the lowest HP
-Random: attacks a random mob
-Last: attacks the mob farthest from your base
-(optional) wither: attacks the wither first. If the wither is not in range, it will attack a random mob. See "strongest" if this priority should not be implemented.
Exclusive to leech, archer, turret, and zeus only:
-Ground (attacks ground mobs first, air ones last)
-Air (attacks air mobs first, ground ones last)
Reason
Targeting specific mobs can sometimes make a big difference between a win and a loss. This also allows you to use each tower to its maximum potential instead of relying on its AI to randomly choose mobs.
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