On many occasions, games are made to be not as fun because people will team in solo modes of SkyWars and others. Even though this is against the rules, I still happens a lot. I have a few solutions:
1) Things should be done to discourage teaming before the games, such as a message before games reminding people that it is a bannable offence.
2) A /teamers command could be implemented which will let admins know so they can check it out. It likely wouldn't be abused/used in a situation where it is not needed because it is hard to think people are teaming if they aren't (unlike a /report command where anything can be reported for no reason). Straight up abuse (to troll admins or otherwise) of the command can be prevented by making abuse into a bannable offence.
3) (This might be unrealistic to implement, but if it could be, it would do a lot to help) A feature in solo games where if 2 or more players are in the same area (say, the size of a starting island, maybe 10 blocks in each direction) and don't take damage for a certain amount of time (say, 30 seconds), then they begin to have negative effects put on them. These negative effects would build up over time (for example: after 30 seconds, slowness, after 45, weakness, after a minute, poison, after a minute and a half, instant death). These effects should only last around 8-12 seconds but renew if you don't get out of the are or do damage.
These are just a few thoughts to take into account! Thank you!
1) Things should be done to discourage teaming before the games, such as a message before games reminding people that it is a bannable offence.
2) A /teamers command could be implemented which will let admins know so they can check it out. It likely wouldn't be abused/used in a situation where it is not needed because it is hard to think people are teaming if they aren't (unlike a /report command where anything can be reported for no reason). Straight up abuse (to troll admins or otherwise) of the command can be prevented by making abuse into a bannable offence.
3) (This might be unrealistic to implement, but if it could be, it would do a lot to help) A feature in solo games where if 2 or more players are in the same area (say, the size of a starting island, maybe 10 blocks in each direction) and don't take damage for a certain amount of time (say, 30 seconds), then they begin to have negative effects put on them. These negative effects would build up over time (for example: after 30 seconds, slowness, after 45, weakness, after a minute, poison, after a minute and a half, instant death). These effects should only last around 8-12 seconds but renew if you don't get out of the are or do damage.
These are just a few thoughts to take into account! Thank you!